public bool GetDamage(Witcher a) { if (Health > 0) { Health -= a.Attack(); } else { IsLife = false; } return(IsLife); }
public void ToDisplay() { Console.Clear(); Console.SetCursorPosition(4, 2); Console.WriteLine("Geralt"); Console.SetCursorPosition(2, 3); Console.WriteLine("Level = {0}", Geralt.Level + 1); Console.SetCursorPosition(2, 4); Console.WriteLine("Health = {0}/{1}", Geralt.Health, Geralt.MaxHealth); Console.SetCursorPosition(2, 5); Console.WriteLine("Money = {0}", Geralt.Money); Console.SetCursorPosition(2, 6); Console.WriteLine("Weapon = {1} {0}", Geralt.InHande, Geralt.GetWeapon()); Console.SetCursorPosition(2, 7); Console.WriteLine("Power = {0}", Geralt.Attack()); Console.SetCursorPosition(4, 10); Console.WriteLine("Beast"); Console.SetCursorPosition(2, 11); Console.WriteLine("Name = {0}", Enemies[Beast].GetName()); Console.SetCursorPosition(2, 12); Console.WriteLine("Level = {0}", Enemies[Beast].ShowLvl()); Console.SetCursorPosition(2, 13); Console.WriteLine("Health = {0}", Enemies[Beast].ShowHp()); Console.SetCursorPosition(2, 14); Console.WriteLine("Power = {0}", Enemies[Beast].Attack()); Console.SetCursorPosition(2, 15); Console.WriteLine("Trophy = {0}", Enemies[Beast].Trophy()); Console.SetCursorPosition(4, 19); Console.WriteLine("Menu"); Console.SetCursorPosition(2, 20); Console.WriteLine("Q - Attack"); Console.SetCursorPosition(2, 21); Console.WriteLine("W - Buy mew weapon"); Console.SetCursorPosition(2, 22); Console.WriteLine("E - Buy heal"); }