Exemple #1
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 public void KnightNot()
 {
     var from = new Position(3, 3);
     var s = new ChessState();
     var m = new KnightMoveTemplate();
     Assert.IsFalse(m.CanApply(from, new Position(2, 2), s));
 }
Exemple #2
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 public void KnightUpRight()
 {
     var from = new Position(3, 3);
     var s = new ChessState();
     var m = new KnightMoveTemplate();
     Assert.IsTrue(m.CanApply(from, new Position(4, 5), s));
     Assert.IsTrue(m.CanApply(from, new Position(5, 4), s));
 }
Exemple #3
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 public void KnightDownLeft()
 {
     var from = new Position(3, 3);
     var s = new ChessState();
     var m = new KnightMoveTemplate();
     Assert.IsTrue(m.CanApply(from, new Position(2, 1), s));
     Assert.IsTrue(m.CanApply(from, new Position(1, 2), s));
 }
Exemple #4
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 public void KnightCanSkip()
 {
     var from = new Position(3, 3);
     var s = new ChessState();
     s[new Position(3, 4)] = new ChessPiece();
     var m = new KnightMoveTemplate();
     Assert.IsTrue(m.CanApply(from, new Position(4, 5), s));
 }
Exemple #5
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 private static Position EnemyPawn(ChessState state)
 {
     switch (state.EnPassant.Rank)
     {
         case 3: return new Position(state.EnPassant.File, state.EnPassant.Rank + 1);
         case 6: return new Position(state.EnPassant.File, state.EnPassant.Rank - 1);
     }
     throw new ArgumentException();
 }
Exemple #6
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 public void PromotionWrongType()
 {
     var from = new Position("a7");
     var s = new ChessState();
     var piece = new ChessPiece { Player = new Player(1) };
     s[from] = piece;
     var m = new Promotion(new PawnMoveTemplate(), new[] { PieceTypes.Knight, PieceTypes.Bishop, PieceTypes.Rook, PieceTypes.Queen });
     Assert.IsFalse(m.CanApply(from, new Position("a8"), s, PieceTypes.Pawn));
 }
        public void GetPossibleMove()
        {
            var pos = new Position(1, 1);
            var s = new ChessState();
            var p = new ChessPiece();
            p.Move(new Position(2, 2));
            p.PossibleMoves.Add(new MockTemplate());

            Assert.IsNotNull(p.GetPossibleMove(pos, s, PieceTypes.Pawn));
        }
        public void CanNotAttack()
        {
            var pos = new Position(1, 1);
            var s = new ChessState();
            var p = new ChessPiece();
            p.Move(new Position(2, 2));
            p.PossibleMoves.Add(new MockTemplate(null, false));

            Assert.IsFalse(p.CanAttack(pos, s));
        }
        public void IsUnderAttackEmpty()
        {
            var s = new ChessState();
            var players = new List<Player> { new Player(1), new Player(2) };
            var from = new Position(1, 1);
            var to = new Position(2, 2);
            s[from] = ChessPieceFactory.CreatePiece('K', new EnglishFENPresentation(), players);
            s[from].Move(from);

            Assert.IsTrue(s.IsUnderAttack(to, players[1]));
        }
Exemple #10
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        public void EnPassantFar()
        {
            var from = new Position("c5");
            var to = new Position("a3");
            var s = new ChessState();
            s.EnPassant = to;
            s[from] = new ChessPiece { Player = new Player(2) };
            var m = new EnPassantTemplate();

            Assert.IsFalse(m.CanApply(from, to, s));
        }
Exemple #11
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        public void NoPossibleMoves()
        {
            var s = new ChessState();
            var from = new Position(1, 1);
            var to = new Position(1, 3);
            var p = new ChessPiece();
            s[from] = p;
            s[from].Move(from);

            p.PossibleMoves.Add(new MockTemplate(1));

            Assert.IsNull(p.GetPossibleMove(to, s, PieceTypes.Pawn));
        }
Exemple #12
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        public void IsKingOpen()
        {
            var s = new ChessState();
            var players = new List<Player> {new Player(1), new Player(2)};
            var from = new Position(1, 1);
            var to = new Position(3, 3);
            s[from] = ChessPieceFactory.CreatePiece('K', new EnglishFENPresentation(), players);
            s[to] = ChessPieceFactory.CreatePiece('q', new EnglishFENPresentation(), players);
            s[from].Move(from);
            s[to].Move(to);

            Assert.IsTrue(s.IsKingOpen(players[0]));
        }
Exemple #13
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        public ChessState(ChessState o)
            : this()
        {
            Player = o.Player;
            Castling = o.Castling;

            EnPassant = o.EnPassant;
            HalfMoves = o.HalfMoves;
            FullMoves = o.FullMoves;

            foreach (ChessPiece p in o)
                Board[p.Pos.File - 1, p.Pos.Rank - 1] = new ChessPiece(p);
        }
Exemple #14
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        public void PromotionApply()
        {
            var from = new Position("a7");
            var to   = new Position("a8");
            var piece = new ChessPiece { Type = PieceTypes.Pawn, Player = new Player(1) };
            var s = new ChessState();
                s[from] = piece;
            var m = new Promotion(new PawnMoveTemplate(), new[] { PieceTypes.Knight, PieceTypes.Bishop, PieceTypes.Rook, PieceTypes.Queen });
            var concretePromotion = m.Concretize(from, to, PieceTypes.Queen);

            concretePromotion.Apply(s);

            Assert.AreEqual(PieceTypes.Queen, piece.Type);
        }
Exemple #15
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        public void CanAttack()
        {
            var s = new ChessState();
            var from = new Position(1, 1);
            var to   = new Position(2, 2);
            var p = new ChessPiece();
            s[from] = p;
            s[from].Move(from);
            s[to] = new ChessPiece();
            s[to].Move(to);

            s[from].PossibleMoves.Add(new MockTemplate(null, true));

            Assert.IsTrue(p.CanAttack(to, s));
        }
Exemple #16
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        public void CastlingKingside()
        {
            var c = new CastlingTemplate(CastlingTemplate.CastlingType.Kingside);

            var from = new Position(5, 1);
            var to   = new Position(7, 1);
            var rook = new Position(8, 1);

            var s = new ChessState();
            s[rook] = new ChessPiece {Type = PieceTypes.Rook};
            s[rook].Move(rook);
            s[from] = new ChessPiece {Type = PieceTypes.King};
            s[from].Move(from);

            Assert.IsTrue(c.CanApply(from, to, s));
        }
Exemple #17
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        protected virtual IConcreteMove Solve(ChessState state)
        {
            if (CastlingKingside)
            {
                From = new Position(5, Player.Order == 1 ? 1 : 8);
                To = new Position(7, Player.Order == 1 ? 1 : 8);
            }

            if (CastlingQueenside)
            {
                From = new Position(5, Player.Order == 1 ? 1 : 8);
                To = new Position(3, Player.Order == 1 ? 1 : 8);
            }

            Position from = null;
            var possibleMoves = new List<IConcreteMove>();
            foreach (ChessPiece p in state)
                if (!p.IsEmpty &&
                    p.Type == PieceType &&
                    p.Player == Player &&
                    From.Equals(p.Pos))
                {
                    var mv = p.GetPossibleMove(To, state, PromotionTo);

                    if (mv != null)
                    {
                        mv.Apply(state);
                        if (!state.IsKingOpen(Player))
                        {
                            from = p.Pos;
                            possibleMoves.Add(mv);
                        }

                        mv.Rollback(state);
                    }
                }

            if (possibleMoves.Count != 1)
            {
                throw new Exception("Ambiguous move.");
            }
            else
            {
                From = from;
                return possibleMoves[0];
            }
        }
Exemple #18
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        public void EnPassantCapture()
        {
            var enmy = new Position("a4");
            var from = new Position("b4");
            var to = new Position("a3");
            var s = new ChessState();
            s.EnPassant = to;
            s[from] = new ChessPiece { Player = new Player(2) };
            s[from].Move(from);
            s[enmy] = new ChessPiece();
            s[enmy].Move(enmy);
            var m = new EnPassantConcrete(from, to);

            Assert.IsFalse(s[enmy].IsEmpty);
            m.Apply(s);
            Assert.IsTrue(s[enmy].IsEmpty);
        }
Exemple #19
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        public void CastlingBarrierQ()
        {
            var c = new CastlingTemplate(CastlingTemplate.CastlingType.Queenside);

            var from = new Position(5, 1);
            var to = new Position(3, 1);
            var rook = new Position(1, 1);
            var enmy = new Position(2, 1);
            var white = new Player(1);

            var s = new ChessState();
            s[rook] = new ChessPiece { Type = PieceTypes.Rook, Player = white };
            s[rook].Move(rook);
            s[from] = new ChessPiece { Type = PieceTypes.King, Player = white };
            s[from].Move(from);
            s[enmy] = new ChessPiece { Type = PieceTypes.Rook, Player = white };
            s[enmy].Move(enmy);

            Assert.IsFalse(c.CanApply(from, to, s));
        }
Exemple #20
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        public void EnPassantSetting()
        {
            var from = new Position("a2");
            var to = new Position("a4");
            var s = new ChessState();
            s[from] = new ChessPiece { Player = new Player(1) };
            var m = new PawnConcreteMove(from, to);

            m.Apply(s);

            Assert.AreEqual(new Position("a3"), s.EnPassant);
        }
Exemple #21
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        public void PawnCaptureLeft()
        {
            var from = new Position("b3");
            var to = new Position("a4");
            var s = new ChessState();
            s[from] = new ChessPiece { Player = new Player(1) };
            s[to] = new ChessPiece();
            var m = new PawnCaptureTemplate();

            Assert.IsTrue(m.CanApply(from, to, s));
        }
Exemple #22
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        public void SwitchPlayersTest()
        {
            var s = new ChessState();

            Assert.AreEqual('w', s.Player);
            s.SwitchPlayers();
            Assert.AreEqual('b', s.Player);
            s.SwitchPlayers();
            Assert.AreEqual('w', s.Player);
        }
Exemple #23
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 public void NewEmptyPieceTest()
 {
     var s = new ChessState();
     var pos = new Position(1, 1);
     s[pos] = new ChessPiece();
     s.NewEmptyPiece(pos);
     Assert.IsTrue(s[pos].IsEmpty);
 }
        public ChessMove FindBestMove(ChessState state)
        {
            _BestMove = null;
            Recheck = false;
            Error = false;

            if (_Path == null)
            {
                Error = true;
                return null;
            }

            if (P != null && !P.HasExited)
                P.Kill();

            while (Worker.IsAlive)
                Worker.Abort();

            Worker = new Thread(StartProcess);
            Worker.Start();
            GameState = state;

            return null;
        }
 private void SetPosition(Process engine, ChessState gameState)
 {
     if (gameState != null)
         engine.StandardInput.WriteLine("position fen " + FENParser.Generate(gameState));
 }
Exemple #26
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        private Boolean IsKingsPathFree(Position from, Position to, ChessState cState)
        {
            Boolean result = true;

            switch (CType)
            {
                case CastlingType.Kingside:
                    for (int kingPathFile = from.File + 1; kingPathFile <= to.File; ++kingPathFile)
                        result &= !cState.IsUnderAttack(new Position(kingPathFile, from.Rank), cState[from].Player);
                    break;
                case CastlingType.Queenside:
                    for (int kingPathFile = from.File - 1; kingPathFile >= to.File; --kingPathFile)
                        result &= !cState.IsUnderAttack(new Position(kingPathFile, from.Rank), cState[from].Player);
                    break;
            }

            return result;
        }
Exemple #27
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        public void RookPathUnderAttack()
        {
            var c = new CastlingTemplate(CastlingTemplate.CastlingType.Kingside);

            var from = new Position(5, 1);
            var to = new Position(7, 1);
            var rook = new Position(8, 1);
            var enmy = new Position(8, 3);
            var white = new Player(1);

            var s = new ChessState();
            s[rook] = new ChessPiece { Type = PieceTypes.Rook, Player = white };
            s[rook].Move(rook);
            s[from] = new ChessPiece { Type = PieceTypes.King, Player = white };
            s[from].Move(from);
            s[enmy] = new ChessPiece { Type = PieceTypes.Rook, Player = new Player(2) };
            s[enmy].Move(enmy);
            ChessPieceFactory.AddMoves((ChessPiece)s[enmy]);

            Assert.IsTrue(c.CanApply(from, to, s));
        }
Exemple #28
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 public void MakeMove()
 {
     state = null;
     Game.MakeMove();
     OnPropertyChanged("FEN");
 }
Exemple #29
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 public void UndoMove()
 {
     state = null;
     Game.UndoMove();
     OnPropertyChanged("FEN");
 }
Exemple #30
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        public void PawnUp()
        {
            var from = new Position("a2");
            var to = new Position("a3");
            var s = new ChessState();
            s[from] = new ChessPiece {Player = new Player(1)};
            var m = new PawnMoveTemplate();

            Assert.IsTrue(m.CanApply(from,to,s));
        }