Exemple #1
0
        public void LoadWorld()
        {
            WorldProfile w_profile = WorldProfile.Load();

            if (w_profile == null)
            {
                w_profile = new WorldProfile();
            }

            Dictionary <string, Transform> trans_index = FindDirectChildren();

            Debug.Log("w_profile is" + w_profile);

            for (int i = 0; i < w_profile.saved_object_list.Count; i++)
            {
                WorldSaveObjectData wsod = w_profile.saved_object_list[i];

                if (wsod != null)
                {
                    Transform parent = trans_index[wsod.parent_trans];

                    GameObject restore_object = wsod.ToGameObject(parent);

                    WorldSaveObject mono_wso = restore_object.GetComponent <WorldSaveObject>();
                    mono_wso.GUID = wsod.GUID;
                    mono_wso.Load(wsod);
                }
            }
        }
Exemple #2
0
        public override void OnInspectorGUI()
        {
            if (owner == null)
            {
                owner = target as WorldManager;
            }

            if (owner != null)
            {
                EditorGUILayout.LabelField("Profile: " + WorldProfile.GetProfilePath(true));

                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("SaveWorld"))
                {
                    owner.SaveWorld();
                }

                if (GUILayout.Button("ClearWorld"))
                {
                    if (EditorUtility.DisplayDialog("Warning!", "This will remove all WorldSaveObjects. Are you sure?", "Im sure", "Nooooops!"))
                    {
                        owner.ClearWorld();
                    }
                }

                if (GUILayout.Button("LoadWorld"))
                {
                    owner.LoadWorld();
                }
                EditorGUILayout.EndHorizontal();
            }
        }
Exemple #3
0
        public void SaveWorld()
        {
            WorldSaveObject[] wsos = GetComponentsInChildren <WorldSaveObject>();

            WorldProfile w_profile = new WorldProfile();

            w_profile.BeginSave();

            for (int i = 0; i < wsos.Length; i++)
            {
                if (wsos[i] != null)
                {
                    w_profile.Append(wsos[i].Save());
                }
            }

            w_profile.EndSave();
        }