Exemple #1
0
        private void OnDestroy()
        {
        #if !UNITY_EDITOR
            try
            {
        #endif

            s_MainBtn = null;
            EventDispatcher.Instance.RemoveEventListener(UIEvent_PlayMainUIBtnAnimEvent.EVENT_TYPE, OnEvent_RunAnim);

        #if !UNITY_EDITOR
        }
        catch (Exception ex)
        {
            Logger.Error(ex.ToString());
        }
        #endif
        }
Exemple #2
0
        //固定帧数刷新动画
        private void Start()
        {
        #if !UNITY_EDITOR
            try
            {
        #endif
            return;

            mainScreenButton = gameObject.GetComponent <MainScreenButtonFrame>();
            BtnOffset        = mainScreenButton.mLenth;
            if (mainScreenButton == null)
            {
                Logger.Log2Bugly(" myMainUiButtonLogic == null");
                return;
            }
            s_MainBtn = this;

            buttonDict.Add(0, mainScreenButton.BtnList1);
            buttonDict.Add(1, mainScreenButton.BtnList2);
            buttonDict.Add(2, mainScreenButton.BtnList3);
            buttonDict.Add(3, mainScreenButton.BtnList4);

            if (GameSetting.Instance.EnableNewFunctionTip == true)
            {
                if (!s_isInit)
                {
                    s_isInit = true;
                    var root =
                        mainScreenButton.BtnList1[0].gameObject.transform.root.GetComponent <UIRoot>()
                        .gameObject.transform;
                    {
                        // foreach(var go in myMainUiButtonLogic.BtnList1)
                        var __enumerator1 = (mainScreenButton.BtnList1).GetEnumerator();
                        while (__enumerator1.MoveNext())
                        {
                            var go = __enumerator1.Current;
                            {
                                var goTransform = go.transform;

                                var p = root.InverseTransformPoint(goTransform.position);
                                s_NamePosList.Add(go.name, p);

                                p = root.InverseTransformPoint(goTransform.parent.position);
                                s_ButtonPosList.Add(go.name, p);
                            }
                        }
                    }
                    {
                        // foreach(var go in myMainUiButtonLogic.BtnList2)
                        var __enumerator2 = (mainScreenButton.BtnList2).GetEnumerator();
                        while (__enumerator2.MoveNext())
                        {
                            var go = __enumerator2.Current;
                            {
                                var goTransform = go.transform;

                                var p = root.InverseTransformPoint(goTransform.position);
                                s_NamePosList.Add(go.name, p);

                                p = root.InverseTransformPoint(goTransform.parent.position);
                                s_ButtonPosList.Add(go.name, p);
                            }
                        }
                    }
                    {
                        // foreach(var go in myMainUiButtonLogic.BtnList3)
                        var __enumerator3 = (mainScreenButton.BtnList3).GetEnumerator();
                        while (__enumerator3.MoveNext())
                        {
                            var go = __enumerator3.Current;
                            {
                                var goTransform = go.transform;

                                var p = root.InverseTransformPoint(goTransform.position);
                                s_NamePosList.Add(go.name, p);

                                p = root.InverseTransformPoint(goTransform.parent.position);
                                s_ButtonPosList.Add(go.name, p);
                            }
                        }
                    }
                    {
                        // foreach(var go in myMainUiButtonLogic.BtnList4)
                        var __enumerator4 = (mainScreenButton.BtnList4).GetEnumerator();
                        while (__enumerator4.MoveNext())
                        {
                            var go = __enumerator4.Current;
                            {
                                var goTransform = go.transform;

                                var p = root.InverseTransformPoint(goTransform.position);
                                s_NamePosList.Add(go.name, p);

                                p = root.InverseTransformPoint(goTransform.parent.position);
                                s_ButtonPosList.Add(go.name, p);
                            }
                        }
                    }
                }
                {
                    // foreach(var table in GameLogic.Instance.GuideTrigger.NewFunction)
                    var __enumerator7 = (GameLogic.Instance.GuideTrigger.NewFunction).GetEnumerator();
                    while (__enumerator7.MoveNext())
                    {
                        var table = __enumerator7.Current;
                        {
                            //判断哪些新系统是开放的
                            if (-1 == table.FlagPrepose || PlayerDataManager.Instance.GetFlag(table.FlagPrepose))
                            {
                                //判断标记位
                                continue;
                            }

                            foreach (var pair in buttonDict)
                            {
                                foreach (var btn in pair.Value)
                                {
                                    if (0 == btn.gameObject.name.CompareTo(table.Name))
                                    {
                                        pair.Value.Remove(btn);
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
                {
                    // foreach(var pair in mRelationship)
                    var __enumerator10 = (buttonDict).GetEnumerator();
                    while (__enumerator10.MoveNext())
                    {
                        var pair = __enumerator10.Current;
                        {
                            foreach (var go in pair.Value)
                            {
                                var btn = go.GetComponentInChildren <UIButton>();
                                if (null != btn)
                                {
                                    var next = btn.gameObject.GetComponent <OnClickNextGuide>();
                                    if (null == next)
                                    {
                                        next = btn.gameObject.AddComponent <OnClickNextGuide>();
                                    }
                                    next.GuideStepList.Clear();

                                    foreach (var table in GameLogic.Instance.GuideTrigger.NewFunction)
                                    {
                                        if (0 == table.Name.CompareTo(go.name))
                                        {
                                            next.GuideStepList.Add(table.Flag);
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
                {
                    // foreach(var pair in mRelationship)
                    var __enumerator11 = (buttonDict).GetEnumerator();
                    while (__enumerator11.MoveNext())
                    {
                        var pair = __enumerator11.Current;
                        {
                            if (0 == pair.Value.Count)
                            {
                                mainScreenButton.BtnList[pair.Key].gameObject.SetActive(false);
                            }
                        }
                    }
                }

                /*
                 *  myMainUiButtonLogic.BtnList[0].gameObject.SetActive(false);
                 *  myMainUiButtonLogic.BtnList[3].gameObject.SetActive(false);
                 *  myMainUiButtonLogic.BtnList2.RemoveAt(2);
                 *  myMainUiButtonLogic.BtnList2.RemoveAt(0);
                 */
            }
            EventDispatcher.Instance.AddEventListener(UIEvent_PlayMainUIBtnAnimEvent.EVENT_TYPE, OnEvent_RunAnim);


        #if !UNITY_EDITOR
        }

        catch (Exception ex)
        {
            Logger.Error(ex.ToString());
        }
        #endif
        }