public Element(int _positionX, int _positionY, int _sizeX, int _sizeY, WindowManager _WM)
 {
     x = _positionX;
     y = _positionY;
     sizeX = _sizeX;
     sizeY = _sizeY;
     WM = _WM;
 }
 public Window(WindowManager _WM,State _parentState, int _X,int _Y, int _SizeX, int _SizeY,string _Title,BorderType Btype)
     : base(_X,_Y,_SizeX,_SizeY,_WM)
 {
     bordType = Btype;
     ParentState = _parentState;
     Widgets = new List<Widget>();
     GenerateBorder();
     Title = new Text(_Title, WM.font);
     SetSize(_SizeX, _SizeY);
     SetPosition(_X, _Y);
 }
Exemple #3
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 public Game()
 {
     RWindow = new RenderWindow(new VideoMode(800, 600),"",Styles.Close);
     //RWindow.SetFramerateLimit(60);
     RWindow.MouseMoved += RWindow_MouseMoved;
     RWindow.KeyPressed += RWindow_KeyPressed;
     RWindow.KeyReleased += RWindow_KeyReleased;
     RWindow.MouseButtonPressed += RWindow_MouseButtonPressed;
     RWindow.MouseButtonReleased += RWindow_MouseButtonReleased;
     RWindow.MouseLeft += RWindow_MouseLeft;
     RWindow.MouseEntered += RWindow_MouseEntered;
     RWindow.MouseWheelMoved += RWindow_MouseWheelMoved;
     RWindow.TextEntered += RWindow_TextEntered;
     RWindow.Closed += RWindow_Closed;
     RWindow.LostFocus += RWindow_LostFocus;
     RWindow.GainedFocus += RWindow_GainedFocus;
     MainView = new View(RWindow.DefaultView);
     RWindow.SetView(MainView);
     //SM = new UI.ScreenManager(this);
     WM = new DystopiaUI.WindowManager(this);
     GameLoop();
 }
Exemple #4
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 public State(WindowManager _WM)
     : base(0,0,0,0, _WM)
 {
 }
 public Widget(WindowManager _WM, int _X,int _Y, int _SizeX, int _SizeY)
     : base(_X,_Y,_SizeX,_SizeY, _WM)
 {
 }