/// <summary>
 /// On disable, stop listening to perception events
 /// </summary>
 void OnDisable()
 {
     Alerted = false;
     PerceptionEVManager.StopListening("PERCEPTION", Perceived);
 }
 /// <summary>
 /// on enable, start listening to perception events
 /// </summary>
 void OnEnable()
 {
     PerceptionEVManager.StartListening("PERCEPTION", Perceived);
 }