protected PhysicsGameScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.75); TransitionOffTime = TimeSpan.FromSeconds(0.75); //HasCursor = true; EnableCameraControl = true; _userAgent = null; World = null; Camera = null; DebugView = null; }
public override void LoadContent() { base.LoadContent(); //We enable diagnostics to show get values for our performance counters. //Settings.EnableDiagnostics = true; if (World == null) { World = new World(Vector2.Zero); } else { World.Clear(); } if (DebugView == null) { DebugView = new DebugViewXNA(World); // DebugView.RemoveFlags(DebugViewFlags.Shape); // DebugView.RemoveFlags(DebugViewFlags.Joint); DebugView.DefaultShapeColor = Color.White; DebugView.SleepingShapeColor = Color.LightGray; DebugView.LoadContent(ScreenManager.GraphicsDevice,ScreenManager.Game.Content); } if (Camera == null) { Camera = new Camera2D(ScreenManager.GraphicsDevice); } else { Camera.ResetCamera(); } // Loading may take a while... so prevent the game from "catching up" once we finished loading ScreenManager.Game.ResetElapsedTime(); }