private void writeClient(Client client)
        {
            if (client.netStream.DataAvailable)
            {
                RequestObject info    = new RequestObject();
                string        message = client.Read();
                Console.WriteLine(message);
                try
                {
                    info = JsonConvert.DeserializeObject <RequestObject>(message);
                }
                catch (Exception ex)
                {
                }
                switch (info.Module)
                {
                case "Auth":  new Authorization(clients).Dispacher(client, info);       break;

                case "Lobby": new Lobby().Dispacher(client, info, clients.clientsList); break;

                case "HandShake":
                    var handShake = new HandShake(clients, rooms);
                    handShake.Dispacher(client, info);
                    break;

                case "Game": new Game(rooms).Dispacher(client, info);                   break;
                }
            }
        }
Exemple #2
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        private void StartDispacher()
        {
            while (true)
            {
                for (int i = 0; i < clients.clientsList.Count; i++)
                {
                    if (clients.clientsList[i].netStream.DataAvailable)
                    {
                        string message = clients.clientsList[i].Read();

                        RequestObject info = new RequestObject();
                        try
                        {
                            info = JsonConvert.DeserializeObject <RequestObject>(message);
                        }
                        catch (Exception)
                        {
                        }
                        switch (info.Module)
                        {
                        case "Auth":
                            Authorization auth = new Authorization(clients);
                            auth.Dispacher(clients.clientsList[i], info);
                            break;

                        case "Lobby":
                            Lobby lobby = new Lobby();
                            lobby.Dispacher(clients.clientsList[i], info, clients.clientsList);
                            break;

                        case "HandShake":
                            HandShake handShake = new HandShake(clients, rooms);
                            handShake.Dispacher(clients.clientsList[i], info);
                            break;

                        case "Game":
                            game.Dispacher(clients.clientsList[i], info);
                            break;
                        }
                    }
                }
            }
        }