Exemple #1
0
 public GameClient(int i, GameServerRunner s, ClientHandler h)
 {
     this.id                    = i;
     this.handler               = h;
     this.server                = s;
     this.handler.onPacket     += this.handlePacketProxy;
     this.handler.onDisconnect += this.handleDisconnect;
 }
Exemple #2
0
        static void Main(string[] args)
        {
            TCPServer        server    = new TCPServer(9000);
            GameServerRunner gameClass = new GameServerRunner(server);

            //Starting to listen for TCL Clients...
            server.startServer();
            Console.WriteLine("ENDED");
        }
Exemple #3
0
 public GameRoom(GameServerRunner server, int roomId, GameClient c1)
 {
     this.server = server;
     for (int x = 0; x < 7; x++)
     {
         for (int y = 0; y < 6; y++)
         {
             fieldState[x, y] = 0;
         }
     }
     this.client1 = c1;
     this.roomId  = roomId;
     c1.RoomId    = roomId;
     Console.WriteLine("New Gameroom Created! Player 1: " + c1.Name);
     //Room Sends Connect Ack
     c1.Send(new ConnectAckPacket(0, c1.Id, roomId));
     this.client2 = null;
     this.state   = RoomStates.WAITING;
     c1.setIngame(this.roomId);
 }