public GameInstance(Database.Game game, Database.GameDevice device, UdpClient client, IPEndPoint endPoint) { _masterClient = new GamePlayer(device, client, endPoint); _masterClient.GotGameUpdate += new EventHandler<GameUpdateEventArgs>(_masterClient_GotGameUpdate); _masterClient.ClientDisconnected += new EventHandler(_masterClient_ClientDisconnected); _allPlayers.Add(_masterClient); _endPointMap.Add(endPoint.ToString().GetHashCode(), _masterClient); _game = game; }
public Program() { "started".Trace(); GameServer.Database db = (GameServer.Database)_XmlSerializer.Deserialize(File.Open(Settings._Maps, FileMode.Open)); List <GameServer.Server> svrs = new List <GameServer.Server>(); foreach (Task task in db._tasks) { GameServer.Server _Server = new GameServer.Server(); _Server._Task = task; _Server.StartAsync(); svrs.Add(_Server); } PolicyServer ps = new PolicyServer { policyFile = "Server/PolicyFile.xml" }; ps.StartAsync(); WebServer.WebServer _WebServer = new WebServer.WebServer(); _WebServer.StartAsync(); Thread.Sleep(-1); }
public GamePlayer(Database.GameDevice device, UdpClient client, IPEndPoint endPoint) { _device = device; _client = client; _endPoint = endPoint; }
public void AddPlayer(Database.GameDevice gameDevice, UdpClient client, IPEndPoint endPoint) { lock (this) { GamePlayer addPlayer = new GamePlayer(gameDevice, client, endPoint); addPlayer.GotGameUpdate += new EventHandler<GameUpdateEventArgs>(_slaveClient_GotGameUpdate); addPlayer.ClientDisconnected += new EventHandler(addPlayer_ClientDisconnected); _endPointMap.Add(endPoint.ToString().GetHashCode(), addPlayer); _slaveClients.Add(addPlayer); _allPlayers.Add(addPlayer); } SendGameInfo(); }