private string ConnectionPlayersCommand(int id) { if (!Server.ConnectionStorage.ConnectionExists(id)) { return("No connection with id " + id + " found!"); } var connection = Server.ConnectionStorage.GetConnectionById(id); if (Data.IsSynchronized(connection)) { return("Connection is not synchronized with player module!"); } var playerInfo = Data.GetPlayerInfo(connection); string output = "Players on connection " + id + " (" + playerInfo.Players.Count + ")"; if (playerInfo.Players.Count != 0) { output += "\n "; } output += String.Join("\n ", playerInfo.Players.Select(p => p.ToLongString())); return(output); }