Exemple #1
0
 public static Match GetMatchFromMatchState(MatchState matchState)
 {
     return new Match
     {
         id = matchState.id,
         game_type = (int)matchState.gameType,
         winner_id = matchState.winnerId,
         game_start_time = matchState.gameStartTime,
         game_end_time = matchState.gameEndTime,
     };
 }
Exemple #2
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 public static Guid AlternateTurn(MatchState currentState)
 {
     var turn = Guid.Empty;
     if (currentState.playerTurnId == currentState.inGameState.firstPlayer)
     {
         turn = currentState.inGameState.secondPlayer;
     }
     else
     {
         turn = currentState.inGameState.firstPlayer;
     }
     return turn;
 }
Exemple #3
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        public void CalculateNextState_GameIsATie_ReturnsUpdatedMatch()
        {
            var playerOne = Guid.NewGuid();
            var playerTwo = Guid.NewGuid();
            var move = MovePosition.MiddleCenter;
            var currentState = new MatchState
            {
                operationState = GameOperationState.InProgress,
                playerTurnId = playerOne,
                players = new List<Guid> { playerOne, playerTwo },
                inGameState = new TicTacToeState
                {
                    firstPlayer = playerOne,
                    secondPlayer = playerTwo,
                    board = new List<PlayerMark>
                    {
                        PlayerMark.X, PlayerMark.O, PlayerMark.O,
                        PlayerMark.O, PlayerMark.Empty, PlayerMark.X,
                        PlayerMark.O, PlayerMark.X, PlayerMark.O,
                    }
                },
            };

            var expectedState = new MatchState
            {
                operationState = GameOperationState.Completed,
                playerTurnId = Guid.Empty,
                winnerId = Guid.Empty,
                players = new List<Guid> { playerOne, playerTwo },
                inGameState = new TicTacToeState
                {
                    firstPlayer = playerOne,
                    secondPlayer = playerTwo,
                    board = new List<PlayerMark>
                    {
                        PlayerMark.X, PlayerMark.O, PlayerMark.O,
                        PlayerMark.O, PlayerMark.X, PlayerMark.X,
                        PlayerMark.O, PlayerMark.X, PlayerMark.O,
                    }
                },
            };

            var nextState = TicTacToeLogic.CalculateNextState(currentState, playerOne, move);
            Assert.Equal(expectedState.operationState, nextState.operationState);
            Assert.Equal(expectedState.playerTurnId, nextState.playerTurnId);
            Assert.Equal(expectedState.winnerId, nextState.winnerId);
            Assert.Equal(expectedState.inGameState.board, nextState.inGameState.board);
        }
Exemple #4
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        public static MatchState CalculateNextState(MatchState currentState, Guid playerId, MovePosition move)
        {
            var nextState = currentState;
            if (nextState.operationState == GameOperationState.Completed)
            {
                throw new GameIsOverException();
            }

            if (nextState.playerTurnId != playerId)
            {
                throw new NotPlayersTurnException();
            }

            if (nextState.inGameState.board[(int)move] != PlayerMark.Empty)
            {
                throw new InvalidPlayerMoveException();
            }

            if (playerId == nextState.inGameState.firstPlayer)
            {
                nextState.inGameState.board[(int)move] = PlayerMark.X;
            }
            else
            {
                nextState.inGameState.board[(int)move] = PlayerMark.O;
            }

            if (DoesGameHaveWinner(nextState.inGameState))
            {
                nextState.playerTurnId = Guid.Empty;
                nextState.winnerId = playerId;
                nextState.gameEndTime = DateTime.Now;
                nextState.operationState = GameOperationState.Completed;
            }
            else if (IsGameTie(nextState.inGameState))
            {
                nextState.playerTurnId = Guid.Empty;
                nextState.winnerId = Guid.Empty;
                nextState.gameEndTime = DateTime.Now;
                nextState.operationState = GameOperationState.Completed;
            }
            else
            {
                nextState.playerTurnId = AlternateTurn(nextState);
            }

            return nextState;
        }
Exemple #5
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        public void AlternateTurn_PlayerTwo()
        {
            var one = Guid.NewGuid();
            var two = Guid.NewGuid();
            var match = new MatchState
            {
                playerTurnId = two,
                inGameState = new TicTacToeState
                {
                    firstPlayer = one,
                    secondPlayer = two,
                },
            };
            var result = TicTacToeLogic.AlternateTurn(match);

            Assert.Equal(one, result);
        }
        public void StoreMatch_DoesNotThrowException()
        {
            var match = new MatchState
            {
                id = Guid.NewGuid(),
                gameStartTime = DateTime.Now,
                gameEndTime = DateTime.Now.AddHours(1),
                gameType = GameType.TicTacToe,
                operationState = GameOperationState.Completed,
                winnerId = _firstPlayer,
                playerTurnId = _firstPlayer,
                players = new List<Guid> { _firstPlayer, _secondPlayer },
                inGameState = new TicTacToeState
                {
                    firstPlayer = _firstPlayer,
                    secondPlayer = _secondPlayer,
                    board = new List<PlayerMark>(),
                }
            };
            _controller.StoreMatch(match);

            using (var context = new GameServerEntities())
            {
                var storedMatches = context.Matches.ToList();
                Assert.Contains(match.id, storedMatches.Select(x => x.id));
            }
        }
Exemple #7
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        public void CalculateNextState_PlayerTwoMakesMove_IsSuccessful()
        {
            var matchId = Guid.NewGuid();
            var playerOne = Guid.NewGuid();
            var playerTwo = Guid.NewGuid();
            var move = MovePosition.MiddleCenter;
            var currentState = new MatchState
            {
                id = matchId,
                operationState = GameOperationState.InProgress,
                playerTurnId = playerTwo,
                players = new List<Guid> { playerOne, playerTwo },
                inGameState = new TicTacToeState
                {
                    firstPlayer = playerOne,
                    secondPlayer = playerTwo,
                    board = new List<PlayerMark>
                    {
                        PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                        PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                        PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                    }
                },
            };

            var expectedState = new MatchState
            {
                id = matchId,
                operationState = GameOperationState.InProgress,
                playerTurnId = playerOne,
                players = new List<Guid> { playerOne, playerTwo },
                inGameState = new TicTacToeState
                {
                    firstPlayer = playerOne,
                    secondPlayer = playerTwo,
                    board = new List<PlayerMark>
                    {
                        PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                        PlayerMark.Empty, PlayerMark.O, PlayerMark.Empty,
                        PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                    }
                },
            };

            var nextState = TicTacToeLogic.CalculateNextState(currentState, playerTwo, move);
            Assert.Equal(expectedState.playerTurnId, nextState.playerTurnId);
            Assert.Equal(expectedState.inGameState.board, nextState.inGameState.board);
        }
Exemple #8
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        public void CalculateNextState_NotPlayersTurn_ThrowsException()
        {
            var playerOne = Guid.NewGuid();
            var playerTwo = Guid.NewGuid();
            var move = MovePosition.MiddleCenter;
            var currentState = new MatchState
            {
                operationState = GameOperationState.InProgress,
                playerTurnId = playerTwo,
            };

            Assert.Throws(typeof(NotPlayersTurnException), () => TicTacToeLogic.CalculateNextState(currentState, playerOne, move));
        }
Exemple #9
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        public void CalculateNextState_InvalidMovePositionIsNotEmpty_ThrowsException()
        {
            var playerOne = Guid.NewGuid();
            var playerTwo = Guid.NewGuid();
            var move = MovePosition.MiddleCenter;
            var currentState = new MatchState
            {
                operationState = GameOperationState.InProgress,
                playerTurnId = playerOne,
                inGameState = new TicTacToeState
                {
                    firstPlayer = playerOne,
                    board = new List<PlayerMark>
                    {
                        PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                        PlayerMark.Empty, PlayerMark.X, PlayerMark.Empty,
                        PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                    }
                },
            };

            Assert.Throws(typeof(InvalidPlayerMoveException), () => TicTacToeLogic.CalculateNextState(currentState, playerOne, move));
        }
Exemple #10
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        public void CalculateNextState_GameIsOver_ThrowsException()
        {
            var playerOne = Guid.NewGuid();
            var move = MovePosition.MiddleCenter;
            var currentState = new MatchState
            {
                operationState = GameOperationState.Completed,
            };

            Assert.Throws(typeof(GameIsOverException), () => TicTacToeLogic.CalculateNextState(currentState, playerOne, move));
        }
Exemple #11
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        public void GetMatchState_IsSuccessful()
        {
            var match = new MatchState { id = Guid.NewGuid() };
            _onlineMatchList.Add(match);

            var result = _service.GetMatchState(match.id);
            Assert.Equal(match, result);
        }
Exemple #12
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        public void Quit_WithInvalidPlayerId_ThrowsException()
        {
            var matchId = Guid.NewGuid();
            var playerOne = Guid.Parse("12514A18-9A18-443A-9805-79BC51D38B6F");
            var playerTwo = Guid.Parse("8701DD3B-00BB-4517-9BAB-453965DB1E81");
            var wrongPlayer = Guid.NewGuid();
            var expected = new MatchState
            {
                id = matchId,
                players = new List<Guid> { playerOne, playerTwo },
            };
            _onlineMatchList.Add(expected);

            Assert.Throws(typeof(FaultException<PlayerNotInSpecifiedGameFault>), () => _service.Quit(matchId, wrongPlayer));
        }
Exemple #13
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        public void Quit_IsSuccessful()
        {
            var matchId = Guid.NewGuid();
            var playerOne = Guid.Parse("12514A18-9A18-443A-9805-79BC51D38B6F");
            var playerTwo = Guid.Parse("8701DD3B-00BB-4517-9BAB-453965DB1E81");
            var existingMatch = new MatchState
            {
                id = matchId,
                players = new List<Guid> { playerOne, playerTwo },
                gameStartTime = DateTime.Now,
                gameType = GameType.TicTacToe,
                inGameState = new TicTacToeState
                {
                    firstPlayer = playerOne,
                    secondPlayer = playerTwo,
                    board = new List<PlayerMark>
                    {
                            PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                            PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                            PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                    },
                },
                operationState = GameOperationState.InProgress,
            };
            var expected = new MatchState
            {
                id = matchId,
                players = new List<Guid> { playerOne, playerTwo },
                winnerId = playerTwo,
                inGameState = new TicTacToeState
                {
                    firstPlayer = playerOne,
                    secondPlayer = playerTwo,
                    board = new List<PlayerMark>
                    {
                            PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                            PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                            PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                    },
                },
                operationState = GameOperationState.Completed,
            };
            _onlineMatchList.Add(existingMatch);

            _service.Quit(matchId, playerOne);
            var result = _service.GetMatchState(matchId);

            Assert.Equal(expected.id, result.id);
            Assert.Equal(expected.winnerId, result.winnerId);
            Assert.Equal(expected.operationState, result.operationState);
        }
Exemple #14
0
        public void PlayerMove_WaitingForPlayers_ThrowsException()
        {
            var matchId = Guid.NewGuid();
            var playerId = Guid.Parse("12514A18-9A18-443A-9805-79BC51D38B6F");
            var move = MovePosition.MiddleCenter;
            var match = new MatchState
            {
                id = matchId,
                operationState = GameOperationState.WaitingForPlayers,
            };
            _onlineMatchList.Add(match);

            Assert.Throws(typeof(FaultException<WaitingForPlayersFault>), () => _service.PlayerMove(matchId, playerId, move));
        }
Exemple #15
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        public void JoinGame_MatchListIsNotEmpty_PlayerJoinsMatch()
        {
            var playerOne = Guid.NewGuid();
            var playerTwo = Guid.NewGuid();
            var type = GameType.TicTacToe;
            var newMatch = MatchFactory.CreateNewMatch(type, playerOne);
            var expectedMatch = new MatchState
            {
                id = newMatch.id,
                gameStartTime = newMatch.gameStartTime,
                gameType = type,
                players = new List<Guid> { playerOne, playerTwo },
                inGameState = new TicTacToeState
                {
                    firstPlayer = playerOne,
                    secondPlayer = playerTwo,
                    board = new List<PlayerMark>
                    {
                            PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                            PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                            PlayerMark.Empty, PlayerMark.Empty, PlayerMark.Empty,
                    },
                },
                operationState = GameOperationState.InProgress,
            };
            _onlineMatchList.Add(newMatch);
            var result = _service.JoinGame(type, playerTwo);

            Assert.Equal(expectedMatch.id, result.id);
            Assert.Equal(expectedMatch.gameStartTime, result.gameStartTime);
            Assert.Equal(expectedMatch.gameType, result.gameType);
            Assert.Equal(expectedMatch.players, result.players);
            Assert.Equal(expectedMatch.inGameState.firstPlayer, result.inGameState.firstPlayer);
            Assert.Equal(expectedMatch.inGameState.secondPlayer, result.inGameState.secondPlayer);
            Assert.Equal(expectedMatch.inGameState.board, result.inGameState.board);
            Assert.Equal(expectedMatch.operationState, result.operationState);
        }