/// <summary> /// 执行添加任意地图的动态怪物 /// </summary> private bool RunAddDynamicMonsters(int index) { if (index < 0 || index >= Max_WaitingAddDynamicMonsterQueneCount) { return(false); } MonsterZoneQueueItem monsterZoneQueueItem = null; //等待爆副本怪的队列 lock (WaitingAddDynamicMonsterQueue) //线程锁 { if (WaitingAddDynamicMonsterQueue[index].Count > 0) { monsterZoneQueueItem = WaitingAddDynamicMonsterQueue[index].Dequeue(); } } if (null != monsterZoneQueueItem) { //SysConOut.WriteLine(string.Format("monsterZoneQueueItem.CopyMapID={0}, monsterZoneQueueItem.ManagerType={1}", monsterZoneQueueItem.CopyMapID, monsterZoneQueueItem.ManagerType)); //LogManager.WriteLog(LogTypes.Error, string.Format("monsterZoneQueueItem.CopyMapID={0}, monsterZoneQueueItem.ManagerType={1}", monsterZoneQueueItem.CopyMapID, monsterZoneQueueItem.ManagerType)); //动态生成怪物 monsterZoneQueueItem.MyMonsterZone.LoadDynamicMonsters(monsterZoneQueueItem); return(true); } return(false); }
private bool RunAddDynamicMonsters(int index) { bool result; if (index < 0 || index >= 10) { result = false; } else { MonsterZoneQueueItem monsterZoneQueueItem = null; lock (this.WaitingAddDynamicMonsterQueue) { if (this.WaitingAddDynamicMonsterQueue[index].Count > 0) { monsterZoneQueueItem = this.WaitingAddDynamicMonsterQueue[index].Dequeue(); } } if (null != monsterZoneQueueItem) { monsterZoneQueueItem.MyMonsterZone.LoadDynamicMonsters(monsterZoneQueueItem); result = true; } else { result = false; } } return(result); }
/// <summary> /// 执行立刻刷新普通地图怪物的操作 /// </summary> private bool RunReloadNormalMapMonsters() { MonsterZoneQueueItem monsterZoneQueueItem = null; //等待刷新副本怪的队列 lock (WaitingReloadNormalMapMonsterQueue) //线程锁 { if (WaitingReloadNormalMapMonsterQueue.Count > 0) { monsterZoneQueueItem = WaitingReloadNormalMapMonsterQueue.Dequeue(); } } if (null != monsterZoneQueueItem) { monsterZoneQueueItem.MyMonsterZone.ReloadNormalMapMonsters(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, monsterZoneQueueItem.BirthCount); return(true); } return(false); }
/// <summary> /// 执行销毁动态的副本怪物 /// </summary> private bool RunDestroyCopyMapMonsters() { MonsterZoneQueueItem monsterZoneQueueItem = null; //等待删除副本怪的队列 lock (WaitingDestroyFuBenMonsterQueue) //线程锁 { if (WaitingDestroyFuBenMonsterQueue.Count > 0) { monsterZoneQueueItem = WaitingDestroyFuBenMonsterQueue.Dequeue(); } } if (null != monsterZoneQueueItem) { monsterZoneQueueItem.MyMonsterZone.ClearCopyMapMonsters(monsterZoneQueueItem.CopyMapID); return(true); } return(false); }
/// <summary> /// 执行添加动态的副本怪物 /// </summary> private bool RunAddCopyMapMonsters() { MonsterZoneQueueItem monsterZoneQueueItem = null; //等待爆副本怪的队列 lock (WaitingAddFuBenMonsterQueue) //线程锁 { if (WaitingAddFuBenMonsterQueue.Count > 0) { monsterZoneQueueItem = WaitingAddFuBenMonsterQueue.Dequeue(); } } if (null != monsterZoneQueueItem) { monsterZoneQueueItem.MyMonsterZone.LoadCopyMapMonsters(monsterZoneQueueItem.CopyMapID); return(true); } return(false); }
/// <summary> /// 执行添加竞技场机器人 /// </summary> private bool RunAddRobots() { MonsterZoneQueueItem monsterZoneQueueItem = null; //等待爆副本怪的队列 lock (WaitingReloadRobotQueue) //线程锁 { if (WaitingReloadRobotQueue.Count > 0) { monsterZoneQueueItem = WaitingReloadRobotQueue.Dequeue(); } } if (null != monsterZoneQueueItem) { //动态生成怪物 monsterZoneQueueItem.MyMonsterZone.LoadDynamicRobot(monsterZoneQueueItem); return(true); } return(false); }
private bool RunReloadNormalMapMonsters() { MonsterZoneQueueItem monsterZoneQueueItem = null; lock (this.WaitingReloadNormalMapMonsterQueue) { if (this.WaitingReloadNormalMapMonsterQueue.Count > 0) { monsterZoneQueueItem = this.WaitingReloadNormalMapMonsterQueue.Dequeue(); } } bool result; if (null != monsterZoneQueueItem) { monsterZoneQueueItem.MyMonsterZone.ReloadNormalMapMonsters(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, monsterZoneQueueItem.BirthCount); result = true; } else { result = false; } return(result); }
private bool RunDestroyCopyMapMonsters() { MonsterZoneQueueItem monsterZoneQueueItem = null; lock (this.WaitingDestroyFuBenMonsterQueue) { if (this.WaitingDestroyFuBenMonsterQueue.Count > 0) { monsterZoneQueueItem = this.WaitingDestroyFuBenMonsterQueue.Dequeue(); } } bool result; if (null != monsterZoneQueueItem) { monsterZoneQueueItem.MyMonsterZone.ClearCopyMapMonsters(monsterZoneQueueItem.CopyMapID); result = true; } else { result = false; } return(result); }
private bool RunAddRobots() { MonsterZoneQueueItem monsterZoneQueueItem = null; lock (this.WaitingReloadRobotQueue) { if (this.WaitingReloadRobotQueue.Count > 0) { monsterZoneQueueItem = this.WaitingReloadRobotQueue.Dequeue(); } } bool result; if (null != monsterZoneQueueItem) { monsterZoneQueueItem.MyMonsterZone.LoadDynamicRobot(monsterZoneQueueItem); result = true; } else { result = false; } return(result); }