public static void AddGlodCopySceneList(int nID, CopyMap mapInfo) { bool bInsert = false; lock (GlodCopySceneManager.m_GlodCopySceneLists) { CopyMap tmp = null; if (!GlodCopySceneManager.m_GlodCopySceneLists.TryGetValue(nID, out tmp)) { GlodCopySceneManager.m_GlodCopySceneLists.Add(nID, mapInfo); bInsert = true; } else if (tmp == null) { GlodCopySceneManager.m_GlodCopySceneLists[nID] = mapInfo; bInsert = true; } lock (GlodCopySceneManager.m_GlodCopySceneInfo) { if (bInsert) { GoldCopyScene GoldCopySceneInfo = null; if (!GlodCopySceneManager.m_GlodCopySceneInfo.TryGetValue(nID, out GoldCopySceneInfo)) { GoldCopySceneInfo = new GoldCopyScene(); GoldCopySceneInfo.InitInfo(mapInfo.MapCode, mapInfo.CopyMapID, nID); GoldCopySceneInfo.m_StartTimer = TimeUtil.NOW(); GlodCopySceneManager.m_GlodCopySceneInfo.Add(nID, GoldCopySceneInfo); } } } } }
public static Dictionary <int, GoldCopyScene> m_GlodCopySceneInfo = new Dictionary <int, GoldCopyScene>(); // key: 副本流水ID 即DB生成 Value: GoldCopyScene信息 /// <summary> /// 添加一个场景 /// </summary> public static void AddGlodCopySceneList(int nID, CopyMap mapInfo) { bool bInsert = false; lock (m_GlodCopySceneLists) { CopyMap tmp = null; if (!m_GlodCopySceneLists.TryGetValue(nID, out tmp)) { m_GlodCopySceneLists.Add(nID, mapInfo); bInsert = true; } else { if (tmp == null) { m_GlodCopySceneLists[nID] = mapInfo; bInsert = true; } } lock (m_GlodCopySceneInfo) { if (bInsert == true) { GoldCopyScene GoldCopySceneInfo = null; if (!m_GlodCopySceneInfo.TryGetValue(nID, out GoldCopySceneInfo)) { GoldCopySceneInfo = new GoldCopyScene(); GoldCopySceneInfo.InitInfo(mapInfo.MapCode, mapInfo.CopyMapID, nID); GoldCopySceneInfo.m_StartTimer = DateTime.Now.Ticks / 10000; m_GlodCopySceneInfo.Add(nID, GoldCopySceneInfo); } } } } }