public Ship(User owner, int width, int height) { this.owner = owner; cells = new Cell[height][]; status = new CellStatus[height][]; for (int i = 0; i < height; i++) { cells[i] = new Cell[width]; status[i] = new CellStatus[width]; } }
public Ship(User owner, int width, int height) { this.owner = owner; cells = new Cell[height][]; status = new CellStatus[height][]; for (int i = 0; i < height; i++) { cells[i] = new Cell[width]; status[i] = new CellStatus[width]; } }
/// <summary> /// Sets status field for every Cell in ship.cells /// Room with the same roomId should have same staus /// </summary> /// <param name="ship"></param> /// <param name="preset"></param> private void InitCellStatuses(Ship ship, ShipPreset preset) { for (int i = 0; i < ship.cells.Length; i++) { for (int j = 0; j < ship.cells[i].Length; j++) { int roomId = preset.RoomIds[i, j]; if (!assignesStatuses.ContainsKey(roomId)) assignesStatuses[roomId] = new CellStatus() { energy = 0, health = 10 }; assignesStatuses[roomId].cellsInRoomCount++; ship.cells[i][j].status = ship.status[i][j] = assignesStatuses[roomId]; } } }