private static void LevelOne(Game game, GameLogic gameLogic, ArrayList enemies) { for (int i = 0; i < 3; i++) { Chure chure = new Chure(game); chure.SetPosition(new Vector2((game.GraphicsDevice.Viewport.Width/3) * i + chure.Bounds().Width, -20)); game.Components.Add(chure); enemies.Add(chure); } Thege thege = new Thege(game); game.Components.Add(thege); enemies.Add(thege); Sinode sinode = new Sinode(game); game.Components.Add(sinode); enemies.Add(sinode); }
private void ResetThege(Thege thege) { _enemies.Remove(thege); _game.Components.Remove(thege); Thege newThege = new Thege(_game); _game.Components.Add(newThege); _enemies.Add(newThege); }