Exemple #1
0
        //List<Sprite> _menuElements;
        public PauseMenu(TheGame game)
        {
            _background = new Sprite(this, "pause", new Vector2(0, 0), new Vector2(300, 400));
            _resume = new Button("button", "Resume", Color.Cyan, new Vector2(0, 0), new Vector2(150, 40), this);
            _controls = new Button("button", "Controls", Color.Orange, new Vector2(0, 0), new Vector2(150, 40), this);
            _restart = new Button("button", "Restart", Color.Lime, new Vector2(0, 0), new Vector2(150, 40), this);
            _mainMenu = new Button("button", "Main Menu", Color.Yellow, new Vector2(0, 0), new Vector2(150, 40), this);
            _quit = new Button("button","Quit",Color.Red, new Vector2(0, 0), new Vector2(150, 40), this);

            MenuElements = new List<Sprite>();
            MenuElements.Add(_background);
            MenuElements.Add(_resume);
            MenuElements.Add(_restart);
            MenuElements.Add(_mainMenu);
            MenuElements.Add(_controls);
            MenuElements.Add(_quit);

            _background.Color = Color.White;
            _resume.AddOnClickListener(Resume);
            _controls.AddOnClickListener(Menu.MainMenu.goToChildMenu, "mainControls");
            _quit.AddOnClickListener(game.Exit);
            _restart.AddOnClickListener(game.LoadLevel);
            _mainMenu.AddOnClickListener(OpenMainMenu);

            Id = "pause";

            InputManager.AddKeyboardCallback(Keys.Escape, Pause, InputManager.InputState.OnInputDown, null, true);
            InputManager.AddKeyboardCallback(Keys.Escape, Resume, InputManager.InputState.OnInputDown, this, true);

            Active = true;

            for (int i = 0; i < MenuElements.Count; i++)
                MenuElements[i].LayerDepth = 0.29f - i / 100;
        }
Exemple #2
0
 static void Main()
 {
     using (var game = new TheGame())
         game.Run();
 }