// Use this for initialization
 void Start()
 {
     player = GameObject.Find("Player").GetComponent<ControllerScript>();
     target = GameObject.Find("Player").transform;
 }
Exemple #2
0
        void Awake()
        {
            maxSpeed = 5;
            airSpeed = 6;
            jumpSpeed = 13f;
            curCamera = Camera.main;

            isDead = false;
            FacingRight = true;
            isPulling = false;

            cont = GetComponent<ControllerScript>();

            Physics.IgnoreLayerCollision(0, 8, true);
            curCamera.cullingMask = 1 | 1 << 2;
            curCamera.orthographicSize = 3.61f;
            whatToRotate = 1 << 0;
            whatIsGround = 1 << 0 | 1 << 2;
            respawns = new LinkedList<Transform>();
            rend = GetComponent<SpriteRenderer>();
            curNormal = Vector3.up;
            iniRot = transform.rotation;
            respawnPoint = new GameObject();
            rigidBody = GetComponent<Rigidbody2D>();
            GroundCheck = transform.Find("GroundCheck");
            pullCheck = transform.Find("PullCheck");
            Anim = GetComponent<Animator>();
            UI = GameObject.Find("FlipUI");
        }