Exemple #1
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 2:
                this.lst = ((System.Windows.Controls.ItemsControl)(target));
                return;

            case 3:

            #line 65 "..\..\MainWindow.xaml"
                ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.CreateNewGameBtnClick);

            #line default
            #line hidden
                return;

            case 4:
                this.WidthInput = ((GameOfLifeProject.CustomInput)(target));
                return;

            case 5:
                this.HeightInput = ((GameOfLifeProject.CustomInput)(target));
                return;

            case 6:
                this.DegreeInput = ((GameOfLifeProject.CustomInput)(target));
                return;

            case 7:
                this.SampleTextBox = ((System.Windows.Controls.TextBox)(target));
                return;

            case 8:
                this.StartBtn = ((System.Windows.Controls.Button)(target));

            #line 109 "..\..\MainWindow.xaml"
                this.StartBtn.Click += new System.Windows.RoutedEventHandler(this.StartBtnClick);

            #line default
            #line hidden
                return;

            case 9:
                this.StopBtn = ((System.Windows.Controls.Button)(target));

            #line 117 "..\..\MainWindow.xaml"
                this.StopBtn.Click += new System.Windows.RoutedEventHandler(this.StopBtnClick);

            #line default
            #line hidden
                return;

            case 10:
                this.NextStateBtn = ((System.Windows.Controls.Button)(target));
                return;
            }
            this._contentLoaded = true;
        }
Exemple #2
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.customInput = ((GameOfLifeProject.CustomInput)(target));
                return;

            case 2:
                this.txtBox = ((System.Windows.Controls.TextBox)(target));
                return;
            }
            this._contentLoaded = true;
        }