//On click of the button ok event to deal with getting the selected option and loading the game from the file
 private void buttonOK_Click(object sender, EventArgs e)
 {
     //load the game by file name in game form
     GameForm loadGame = new GameForm(comboFiles.SelectedItem.ToString());
     //show the loaded game form
     loadGame.Show();
     //dispose this load menu form
     this.Dispose();
 }
 //on click button ok event
 private void buttonOK_Click(object sender, EventArgs e)
 {
     //default caluse of size and rate
     int size = 20;
     int rate = 240;
     //Check if new information in the text boxes different to empty string get that info as size and rate
     if(sizeText.Text.ToString()!= "") size = (int)Convert.ToDouble(sizeText.Text.ToString()) + 1;
     //rate entered by the user in seconds but used in the game as milliseconds thus multiplication of the number by 60
     if(genRateText.Text.ToString() != "") rate = ((int)(Convert.ToDouble(genRateText.Text.ToString()) + 1))* 60 ;
     //creates a new game form with the new size and rate
     GameForm theGame = new GameForm(size, rate);
     //show the new game form to start playing
     theGame.Show();
     this.Dispose();
 }