public void AssignPattern(GOLGrid gameGrid)
 {
     gameGrid.GetCell(1, 5).IsAlive = true;
     gameGrid.GetCell(4, 1).IsAlive = true;
     gameGrid.GetCell(4, 2).IsAlive = true;
     gameGrid.GetCell(5, 2).IsAlive = true;
     gameGrid.GetCell(5, 4).IsAlive = true;
     gameGrid.GetCell(5, 5).IsAlive = true;
     gameGrid.GetCell(5, 6).IsAlive = true;
 }
 public void AssignPattern(GOLGrid gameGrid)
 {
     gameGrid.GetCell(0, 0).IsAlive = true;
     gameGrid.GetCell(0, 1).IsAlive = true;
     gameGrid.GetCell(0, 3).IsAlive = true;
     gameGrid.GetCell(0, 5).IsAlive = true;
     gameGrid.GetCell(0, 6).IsAlive = true;
     gameGrid.GetCell(1, 3).IsAlive = true;
     gameGrid.GetCell(2, 0).IsAlive = true;
     gameGrid.GetCell(2, 6).IsAlive = true;
     gameGrid.GetCell(3, 1).IsAlive = true;
     gameGrid.GetCell(3, 2).IsAlive = true;
     gameGrid.GetCell(3, 3).IsAlive = true;
     gameGrid.GetCell(3, 4).IsAlive = true;
     gameGrid.GetCell(3, 5).IsAlive = true;
     gameGrid.GetCell(6, 0).IsAlive = true;
     gameGrid.GetCell(6, 1).IsAlive = true;
     gameGrid.GetCell(6, 2).IsAlive = true;
     gameGrid.GetCell(6, 4).IsAlive = true;
     gameGrid.GetCell(6, 5).IsAlive = true;
     gameGrid.GetCell(6, 6).IsAlive = true;
 }
 public Neighberhood(GOLGrid grid)
 {
     _grid = grid;
 }
 public GameOfLifeGame(int rows, int columns) : base(rows, columns)
 {
     _gameGrid = new GOLGrid(rows, columns);
     prepareGame();
 }
 public void AssignPattern(GOLGrid gameGrid)
 {
     gameGrid.GetCell(2, 1).IsAlive = true;
     gameGrid.GetCell(2, 2).IsAlive = true;
     gameGrid.GetCell(2, 3).IsAlive = true;
 }