public static bool Add(GameField f, double time) { var ev = new DeleteEvents(f); ev.eTime = time; DEVS.ModelEvent.Enque(ev); return(true); }
private void NextButton_Click(object sender, EventArgs e) { if (newCells.Count > 0) { foreach (var cell in newCells) { field.SetCell(cell.X, cell.Y, true); ScheduleUpdateEvent.Add(field, cell.X, cell.Y, DEVS.GlobalTime); } newCells.Clear(); } field.Swap(); DeleteEvents.Add(field, DEVS.GlobalTime); if (showEvents) { seenCells.Clear(); } double time = DEVS.GlobalTime; while (time == DEVS.GlobalTime && DEVS.ProcessNextEvent()) { if (showEvents) { addSeenCell(); } } //if (DEVS.EventCount <= 0) //{ // MessageBox.Show("No events"); //} graphics.Clear(); drawFrame(); }