public void StoryCardLogicTest() { StoryCardData target = new StoryCardData(); var stories = StoryCardData.PopulateStoryCards(); StateFactory.SetInstance(new StateFactory()); StateFactory.AddFactory(GameStates.Wait, new WaitFactory()); var gameTime = new GameTime(); var player = new Player(); player.Initialize(); player.Accept(new Transport(TransportType.Car, String.Empty, int.MaxValue, null, null, 0)); var world = new List<WorldObject> { new StartingNode(Vector2.Zero), new Spinner(Vector2.Zero) }; var gameInfo = new GameInfo(world, new[] { player }, 100, GameRuleType.Retirement); gameInfo.GetNextPlayer(); foreach (var story in stories) { var performingLogic = story.PureLogic; Assert.IsNotNull(performingLogic); try { var returnedStates = story.PureLogic.PerformLogic(gameTime, gameInfo); } catch (Exception e) { Console.WriteLine(e); } } }
public override void Dispose() { base.Dispose(); _fsm.Clear(); _gameInfo = null; _menuManager.Dispose(); }
public IGameState[] PerformLogic(GameTime gameTime, GameInfo gameInfo) { return null; if (_startingPlayerCash != _currentPlayer.Cash) { _startingPlayerCash = _startingPlayerCash < _currentPlayer.Cash ? Math.Min(_startingPlayerCash + 123, _currentPlayer.Cash) : Math.Max(_startingPlayerCash - 123, _currentPlayer.Cash); return new IGameState[] { this }; } _updatingCash = false; _textColor = Color.White; return new IGameState[] { new TimedWait(500) }; }
public Level(GameInfo gameInfo) : base(gameInfo.WorldObjects, Constants.ScreenNames.Level) { _gameInfo = gameInfo; _gameInfo.PanCameraToObject = PanCameraToObject; _gameInfo.AddLowPriorityTarget = AddLowPriorityTarget; _gameInfo.ClearTargets = ClearTargets; gameInfo.Fsm = _fsm = new FSM<IGameState, GameInfo>(); foreach (var player in gameInfo.PlayerList) { player.CashListeners += LoanListener; } _gameInfo.CreateMessage = CreateHUDMessage; }
public MenuManager(GameInfo gameInfo, GameLayerManager controlManager, Action returnToMainMenu) { ControlManager = controlManager; _gameInfo = gameInfo; _returnToMainMenu = returnToMainMenu; }
public TestLevel(GameInfo gameInfo) : base(gameInfo) { }
public GraphicalWidget(GameInfo gameInfo, HUDAlignment hudAlignment, GetText func, Texture2D baseTexture) : base(gameInfo, hudAlignment, func) { BaseTexture = baseTexture; }
public PassportWidget(GameInfo gameInfo, HUDAlignment hudAlignment) : base(gameInfo, hudAlignment, i => String.Empty, null) { }
public TextWidget(GameInfo gameInfo, HUDAlignment hudAlignment, GetText func) : base(hudAlignment) { GameInfo = gameInfo; _getTextFunc = func; }
private void WorldReady(List<WorldObject> worldObjects, GameInfoLoader gameInfoLoader) { if (worldObjects == null) { var alert = new Alert(ControlManager.Manager, "That world has become corrupt!\nPlease choose or create a different world", "Invalid world!"); ControlManager.Add(alert); return; } var playerList = new Player[_playerCount]; var i = 0; foreach (var tabPage in _tabs.TabPages) { if (tabPage == _gameInfoTab) continue; var player = playerList[i] = _playerObjectEditors[tabPage].CreateInstance(); player.Cash = Constants.GameRules.StartingCash; player.Gender = Constants.DefaultPlayerInfo.NamesAndColors.First(tuple => tuple.Item2 == player.PlayerColor).Item3; player.InitializeContent(Content); // Give them their basic car transport player.SetTransport(TransportType.Car); i++; } var gameInfo = new GameInfo(worldObjects, playerList, gameInfoLoader.AgeCounterTarget, gameInfoLoader.GameRuleType); var level = new Level(gameInfo); ScreenManager.AddGameLayer(level); ScreenManager.SwapScreens(this, level); }
public Leaderboarder(GameInfo gameInfo, HUDAlignment hudAlignment) : base(gameInfo, hudAlignment, i => String.Empty, null) { }
public AgeCounterWidget(GameInfo gameInfo, HUDAlignment hudAlignment) : base(gameInfo, hudAlignment, i => String.Format("Current Years {0}/{1} ", i.AgeCounterCurrent, i.AgeCounterTarget), null) { }
public TimedWidget(GameInfo gameInfo, int timer, GetText func, HUDAlignment hudAlignment = HUDAlignment.Center) : base(gameInfo, hudAlignment, func) { _timer = timer; }
private void StartGame() { var playerList = new Player[playerCount]; for (var i = 0; i < playerCount; i++) { var player = playerList[i] = playerObjectEditors[i].CreateInstance(); player.InitializeContent(Content); Console.WriteLine(playerList[i].ToString()); } var gameInfo = new GameInfo(TheGameOfLife.CreateBasicEmptyWorld(Content), playerList); var level = new Level(gameInfo); ScreenManager.AddGameLayer(level); ScreenManager.SwapScreens(this, level); }
public GameInfo CreateTestWorld(List<WorldObject> worldObjects) { bool newWorld = false; // Create players List<Player> playerList = new List<Player>(); const int playerCount = 2; for (int i = 0; i < playerCount; i++) { var newPlayer = new Player { Name = Constants.DefaultPlayerInfo.NamesAndColors[i].Item1 }; newPlayer.InitializeContent(Content); newPlayer.Cash = 5000; newPlayer.PlayerColor = Constants.DefaultPlayerInfo.NamesAndColors[i].Item2; newPlayer.Avatar = Content.Load<Texture2D>(Constants.DefaultPlayerInfo.AvatarImages[i]); newPlayer.CareerType = CareerType.CollegeCareer; newPlayer.Accept(TransportFactory.GetInstance().GetTransport(TransportType.PlaneCar)); playerList.Add(newPlayer); // Give them all their assets for testing if (i != 1) continue; { newPlayer.Accept(new Partner()); newPlayer.Accept(new Pet()); newPlayer.Accept(new PassportStamp(IslandType.Jungle)); newPlayer.Accept(new Loan(-4000)); newPlayer.Accept(new PassportStamp(IslandType.City)); newPlayer.Accept(new PassportStamp(IslandType.Beach)); newPlayer.Accept(new PassportStamp(IslandType.Jungle)); newPlayer.Accept(new PassportStamp(IslandType.Snow)); newPlayer.Accept(new PassportStamp(IslandType.City)); newPlayer.Accept(new PassportStamp(IslandType.City)); newPlayer.Accept(new Child()); newPlayer.Accept(new Child()); newPlayer.Accept(new Child()); newPlayer.Accept(new Pet()); newPlayer.Accept(new Child()); newPlayer.Accept(new Loan(-4000)); newPlayer.Accept(new Loan(-43450)); newPlayer.Accept(new House(12123, "Awesome House", "Images/AlertIcons/House")); } } var gameInfo = new GameInfo(worldObjects == null || newWorld ? CreateBasicEmptyWorld(Content) : worldObjects, playerList.ToArray(), 100, GameRuleType.Passport) { Manager = Manager as CustomManager }; return gameInfo; }
public void PlayerCashChanged(Player player, int previousCash, GameInfo gameInfo) { return; if (player != _currentPlayer) return; _startingPlayerCash = previousCash; _textColor = _startingPlayerCash > player.Cash ? Color.Red : Color.Green; _updatingCash = true; gameInfo.Fsm.LazyPush(this); }
public AvatarWidget(GameInfo gameInfo, HUDAlignment hudAlignment) : base(gameInfo, hudAlignment, info => String.Empty, null) { _textColor = Color.White; //_startingPlayerCash = new List<int>(); }