// Returns whether or not the otherCollider is a GridCell in either grid public bool IsGridCell(Collider2D otherCollider) { return(gameGrid.IsGridCell(otherCollider) || inventoryGrid.IsGridCell(otherCollider)); }
// Returns whether or not the otherCollider is a GridCell in either grid public bool IsGridCell(Collider2D otherCollider) { return(gameGrid.IsGridCell(otherCollider) || inventoryGrid.IsGridCell(otherCollider)); }