public User AddGameNick(User accessToken, GameNick gameNick)
 {
     GameNickEntities entities = new GameNickEntities();
     if (IsAuthenticated(accessToken, entities))
     {
         if(     (gameNick.UserID == accessToken.ID)
             &&  (gameNick.GameID > 0)
             &&  (gameNick.Name != string.Empty))
         {
             entities.AddToGameNicks(gameNick);
             entities.SaveChanges();
             return GetMe(entities, accessToken.ID);
         }
         else
         {
             throw new InvalidDataException();
         }
     }
     throw new SecurityAccessDeniedException();
 }
 public User RemoveGameNick(User accessToken, GameNick gameNick)
 {
     GameNickEntities entities = new GameNickEntities();
     if (IsAuthenticated(accessToken, entities))
     {
         entities.Attach(gameNick);
         entities.DeleteObject(gameNick);
         entities.SaveChanges();
         return GetMe(entities, accessToken.ID);
     }
     throw new SecurityAccessDeniedException();
 }
 /// <summary>
 /// Create a new GameNick object.
 /// </summary>
 /// <param name="userID">Initial value of the UserID property.</param>
 /// <param name="gameID">Initial value of the GameID property.</param>
 /// <param name="name">Initial value of the Name property.</param>
 /// <param name="id">Initial value of the ID property.</param>
 public static GameNick CreateGameNick(global::System.Int32 userID, global::System.Int32 gameID, global::System.String name, global::System.Int32 id)
 {
     GameNick gameNick = new GameNick();
     gameNick.UserID = userID;
     gameNick.GameID = gameID;
     gameNick.Name = name;
     gameNick.ID = id;
     return gameNick;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the GameNicks EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToGameNicks(GameNick gameNick)
 {
     base.AddObject("GameNicks", gameNick);
 }