Exemple #1
0
        async void HandlePlayerNameMessage(PlayerName message)
        {
            if (GetPlayerBySecret(message.Secret) != null)
            {
                return;
            }

            GameNet.Player netPlayer = BaseServer.GetPlayerBySecret(message.Secret);

            if (netPlayer == null)
            {
                return;
            }

            ServerPlayer player = new ServerPlayer(netPlayer, NextPlayerId, message.Name);

            await BaseServer.SendTo(netPlayer, new PlayerId(player.Id));

            await Task.Delay(500);

            _players[player.Secret] = player;

            BaseServer.Send(player.ToBasePlayer(), ProtocolType.Udp);

            EmitPlayerAdded(player);
        }
Exemple #2
0
        void HandleLobbyEnteredMessage(LobbyEntered message)
        {
            GameNet.Player player = BaseServer.GetPlayerBySecret(message.Secret);

            foreach (ServerPlayer p in _players.Values)
            {
                BaseServer.SendTo(player, p.ToBasePlayer(), ProtocolType.Udp);
            }
        }
Exemple #3
0
 public ServerPlayer(GameNet.Player player, int id) : base(id)
 {
     GameNetPlayer = player;
 }