Exemple #1
0
        private static bool Prefix(Projectile __instance, Collider other, float ___m_strength)
        {
            if (!other || other.isTrigger)
            {
                return(true);
            }
            var proj = __instance;

            if (NetworkMatch.GetMode() == MatchMode.MONSTERBALL && other.gameObject.layer == 31)
            {
                if (proj.m_owner_player)
                {
                    MonsterballAddon.SetPlayer(proj.m_owner_player);
                }
                if (proj.m_type == ProjPrefab.proj_thunderbolt)
                {
                    Vector3 vector = other.transform.position - proj.transform.position;
                    other.attachedRigidbody.AddForce(vector.normalized * 340f * ___m_strength + vector.normalized * 60f, ForceMode.Impulse);
                    ParticleElement particleElement = ParticleManager.psm[3].StartParticle((int)proj.m_death_particle_default, proj.c_transform.localPosition, proj.c_transform.localRotation, null, null, false);
                    particleElement.SetExplosionOwner(proj.m_owner);
                    particleElement.SetParticleScaleAndSimSpeed(1f + ___m_strength * 0.25f, 1f - ___m_strength * 0.15f);
                    GameManager.m_audio.PlayCuePos(255, proj.c_transform.localPosition, 0.7f, UnityEngine.Random.Range(-0.15f, 0.15f), 0f, 1f);
                    return(false);
                }
            }
            return(true);
        }
Exemple #2
0
        private static void Prefix(Collision collision, MonsterBall __instance)
        {
            float d = 1f;

            SFXCueManager.PlayRawSoundEffectPos(SoundEffect.imp_force_field1, collision.contacts[0].point, 0.4f, UnityEngine.Random.Range(-0.3f, 0f), 0f);
            GameObject gameObject = collision.collider.gameObject;

            Player player = gameObject.GetComponent <Player>();

            if (player != null)
            {
                MonsterballAddon.SetPlayer(player);
            }

            Projectile proj = gameObject.GetComponent <Projectile>();

            if (proj == null || proj.m_type == ProjPrefab.none)
            {
                return;
            }

            if (proj.m_owner_player)
            {
                MonsterballAddon.SetPlayer(proj.m_owner_player);
            }

            var     mb      = __instance;
            Vector3 forward = proj.c_transform.forward;

            if (proj.m_type == ProjPrefab.proj_impulse)
            {
                mb.c_rigidbody.AddForce(forward.normalized * 50f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.proj_driller)
            {
                Vector3 vector = ((mb.transform.position - collision.transform.position).normalized + forward.normalized) / 2f;
                mb.c_rigidbody.AddForce(vector.normalized * 35f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.proj_shotgun)
            {
                Vector3 vector2 = ((mb.transform.position - collision.transform.position).normalized + forward.normalized) / 2f;
                mb.c_rigidbody.AddForce(vector2.normalized * 8f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.proj_flak_cannon)
            {
                mb.c_rigidbody.AddForce(forward.normalized * 20f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.proj_reflex)
            {
                Vector3 vector3 = ((mb.transform.position - collision.transform.position).normalized + forward.normalized) / 2f;
                mb.c_rigidbody.AddForce(vector3.normalized * 40f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.proj_beam)
            {
                Vector3 vector4 = ((mb.transform.position - collision.transform.position).normalized + forward.normalized) / 2f;
                mb.c_rigidbody.AddForce(vector4.normalized * 120f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.missile_smart || proj.m_type == ProjPrefab.missile_smart_mini || proj.m_type == ProjPrefab.missile_timebomb || proj.m_type == ProjPrefab.missile_vortex)
            {
                Vector3 vector5 = ((mb.transform.position - collision.transform.position).normalized + forward.normalized) / 2f;
                mb.c_rigidbody.AddForce(vector5.normalized * 500f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.missile_devastator)
            {
                Vector3 vector6 = ((mb.transform.position - collision.transform.position).normalized + forward.normalized) / 2f;
                mb.c_rigidbody.AddForce(vector6.normalized * 2200f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.missile_devastator_mini)
            {
                Vector3 normalized = (mb.transform.position - collision.transform.position).normalized;
                mb.c_rigidbody.AddForce(normalized * 1000f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.missile_falcon)
            {
                mb.c_rigidbody.AddForce(forward.normalized * 200f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.missile_hunter)
            {
                mb.c_rigidbody.AddForce(forward.normalized * 100f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.missile_pod)
            {
                mb.c_rigidbody.AddForce(forward.normalized * 50f * d, ForceMode.Impulse);
            }
            if (proj.m_type == ProjPrefab.missile_creeper)
            {
                mb.c_rigidbody.AddForce(forward.normalized * 100f * d, ForceMode.Impulse);
            }
        }