void Awake() { instance = this; this.moveText.pixelOffset = new Vector2(30.0f, GlobalInfo.ScreenHeight - 20.0f); this.buttonStateText.pixelOffset = new Vector2(GameMenuInfo.EndMainMenuButtonRect.x + 55.0f, GameMenuInfo.EndRestartButtonRect.y - 15.0f); this.buttonStateText.text = ""; this.billboardText.pixelOffset = new Vector2(GameMenuInfo.EndMainMenuButtonRect.x + 55.0f, GameMenuInfo.EndBillboardRect.y + (GameMenuInfo.EndBillboardHeight)); this.starAnimation.transform.GetComponent <GUITexture>().pixelInset = GameMenuInfo.StarAnimationRect; this.noStar.transform.GetComponent <GUITexture>().pixelInset = GameMenuInfo.NoStarRect; this.menu.SetActive(true); this.endMenu.SetActive(false); }
void Awake() { instance = this; this.moveText.pixelOffset = new Vector2(30.0f, GlobalInfo.ScreenHeight - 20.0f); this.buttonStateText.pixelOffset = new Vector2(GameMenuInfo.EndMainMenuButtonRect.x + 55.0f, GameMenuInfo.EndRestartButtonRect.y - 15.0f); this.buttonStateText.text = ""; this.billboardText.pixelOffset = new Vector2(GameMenuInfo.EndMainMenuButtonRect.x + 55.0f, GameMenuInfo.EndBillboardRect.y + (GameMenuInfo.EndBillboardHeight)); this.starAnimation.transform.guiTexture.pixelInset = GameMenuInfo.StarAnimationRect; this.noStar.transform.guiTexture.pixelInset = GameMenuInfo.NoStarRect; this.menu.SetActive(true); this.endMenu.SetActive(false); }