void SetInitialReferences() { gunMaster = GetComponent <Gun_Master>(); gunAnimation = GetComponent <Gun_Animation>(); myTransform = transform; gunMaster.isGunLoaded = true; }
void SetInitialReferences() { gunMaster = GetComponentInParent <Gun_Master>(); gunAnimation = GetComponentInParent <Gun_Animation>(); gunSounds = GetComponentInParent <Gun_Sounds>(); gunAim = GetComponent <Gun_Aim>(); if (GameManager_References._player != null) { playerMaster = GameManager_References._player.GetComponent <Player_Master>(); playerAmmoBox = GameManager_References._player.GetComponent <Player_AmmoBox>(); } }