private void Awake()
        {
            Utility.Converter.ScreenDpi = Screen.dpi;
            if (Utility.Converter.ScreenDpi <= 0)
            {
                Utility.Converter.ScreenDpi = DefaultDpi;
            }
            //Application.targetFrameRate = m_FrameRate;
            Time.timeScale = m_GameSpeed;
            Application.runInBackground = m_RunInBackground;
            Screen.sleepTimeout         = m_NeverSleep ? SleepTimeout.NeverSleep : SleepTimeout.SystemSetting;

            DontDestroyOnLoad(gameObject);
            ///////////////////////////////////////流程正式开始
            GameMainEntry.GameMainEntryComponent = this;

            var pd_mg      = GameMainEntry.GetModule <ProcedureManager>();
            var pd_fsm     = new FsmManager();
            var pd_setting = new Procedure_Setting();

            pd_mg.Initialize(pd_fsm, pd_setting);
            pd_mg.StartProcedure <Procedure_Setting>();

            //////////////////////////////////////////
        }
Exemple #2
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 private void Awake()
 {
     m_rmm = GameMainEntry.GetModule <ResourcesManagerMoudle>();
     if (m_rmm == null)
     {
         throw new GameFrameworkException("m_rmm NULL ");
     }
 }
Exemple #3
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 private void Awake()
 {
     m_lm = GameMainEntry.GetModule <LogManager>();
     if (m_lm == null)
     {
         throw new GameFrameworkException("m_lm NULL ");
     }
 }
 /// <summary>
 /// 游戏框架组件初始化。
 /// </summary>
 void Awake()
 {
     m_DataNodeManager = GameMainEntry.GetModule <DataNodeManager>();
     if (m_DataNodeManager == null)
     {
         DebugHandler.LogError("Data node manager is invalid.");
         return;
     }
 }
        public override void OnInit(ProcedureOwner procedureOwner)
        {
            ////////添加组件的顺序
            GameMainEntry.GetModule <LogManager>();
            GameMainEntry.GetModule <NetWorkManager>();
            ///

            GameMainEntry.Init();
        }
Exemple #6
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        /// <summary>
        /// 游戏框架组件初始化。
        /// </summary>
        ///

        private void Awake()
        {
            GameMainEntry.GetModule <SettingManager>();
            m_CustomSettingHelper = new DefaultSettingHelper();
            if (m_CustomSettingHelper == null)
            {
                throw new GameFrameworkException("settingHelper NULL ");
            }
        }
Exemple #7
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        //ProcedureManager m_pdm;
        public void Enter()
        {
            AppDomain currentDomain = AppDomain.CurrentDomain;

            currentDomain.UnhandledException += new UnhandledExceptionEventHandler(ExceptHandler);

            var pd_mg      = GameMainEntry.GetModule <ProcedureManager>();
            var pd_fsm     = new FsmManager();
            var pd_setting = new Procedure_Setting();

            pd_mg.Initialize(pd_fsm, pd_setting);
            pd_mg.StartProcedure <Procedure_Setting>();



            bool     m_quit = false;
            DateTime lastdt = DateTime.Now;
            DateTime curdt  = DateTime.Now;
            TimeSpan curts;
            float    elapseSeconds = 0;

            Task.Factory.StartNew(() =>
            {
                bool bloop = true;
                while (bloop)
                {
                    string strcmd = Console.ReadLine();
                    if (strcmd == "quit")
                    {
                        bloop  = false;
                        m_quit = true;
                    }
                    else if (strcmd == "exp")
                    {
                    }
                }
            }
                                  );



            while (!m_quit)
            {
                Thread.Sleep(GameConstant.TThreadInternal);
                curdt         = DateTime.Now;
                curts         = curdt - lastdt;
                elapseSeconds = (float)curts.TotalMilliseconds / 1000;
                GameMainEntry.Update(elapseSeconds, elapseSeconds);

                //m_pdm.Execute((float)curts.TotalMilliseconds/1000);
                lastdt = curdt;
            }

            //m_pdm.Shut();
            return;
        }
        public override void OnInit(ProcedureOwner procedureOwner)
        {
            ////////添加组件的顺序
            ProcedureManagerComponent.Instance.enabled = true;
            SettingComponent.Instance.enabled          = true;
            LogManagerComponent.Instance.enabled       = true;
            ResourcesManagerComponent.Instance.enabled = true;
            DataNodeComponent.Instance.enabled         = true;
            TableManagerComponent.Instance.enabled     = true;
            QualityManagerComponent.Instance.enabled   = true;
            SceneManagerComponent.Instance.enabled     = true;
            SceneManagerComponent.Instance.enabled     = true;
            RecordManagerCoponent.Instance.enabled     = true; //存档
            InputManagerComponent.Instance.enabled     = true; //输入
            SoundManagerComponent.Instance.enabled     = true; //音效
            ///

            UIManagerComponent.Instance.Init();
            //////////////////////////////////////////////////////////////////////////

            ResourcesManagerComponent.Instance.ResourcesManagerMoudle.Asset_Mode = GameMainEntry.GameMainEntryComponent.Asset_Mode;
            //////////////////////////////////////////////////////////////////////////
            GameMainEntry.Init();
        }
 void Shutdown()
 {
     GameMainEntry.Shutdown();
     Destroy(gameObject);
 }
 void Update()
 {
     GameMainEntry.Update(Time.deltaTime, Time.unscaledDeltaTime);
 }
Exemple #11
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        public override void OnEnter(ProcedureOwner procedureOwner)
        {
            foreach (GameFrameworkModule module in GameMainEntry.GameFrameworkModules)
            {
                DebugHandler.Log(module.GetType().Name + module.Priority);
            }

            ///////////////////加载所有模块
            /////////////////////////

            //////////////////////////////////////////////////////////////////////////
            var          tm        = TableManagerComponent.Instance.TableManager;
            Dialog_Table dialog_tb = new Dialog_Table();

            dialog_tb.Name    = typeof(Dialog_Table).Name;//"Dialog_Table";
            dialog_tb.AssetId = 2000;
            dialog_tb.IsLoad  = false;
            tm.AddTable(dialog_tb);

            ////////////////////////////////////////////////////////////////////////// 加载ui Table
            // var tm = TableManagerComponent.Instance.TableManager;
            UI_Table ui_tb = new UI_Table();

            ui_tb.Name    = typeof(UI_Table).Name;//"UI_Table";
            ui_tb.AssetId = 2001;
            ui_tb.IsLoad  = false;
            tm.AddTable(ui_tb);
            //////////////////////////////////////////////////////////////////////////

            Text_Table text_tb = new Text_Table();

            text_tb.Name    = typeof(Text_Table).Name;
            text_tb.AssetId = 2002;
            text_tb.IsLoad  = false;
            tm.AddTable(text_tb);


            Role_Expression_Table express_tb = new Role_Expression_Table();

            express_tb.Name    = typeof(Role_Expression_Table).Name;//"Dialog_Table";
            express_tb.AssetId = 2003;
            express_tb.IsLoad  = false;
            tm.AddTable(express_tb);


            Role_Table role_tb = new Role_Table();

            role_tb.Name    = typeof(Role_Table).Name;
            role_tb.AssetId = 2004;
            role_tb.IsLoad  = false;
            tm.AddTable(role_tb);

            Item_Pack_Table item_Pack_Table = new Item_Pack_Table();

            item_Pack_Table.Name    = typeof(Item_Pack_Table).Name;
            item_Pack_Table.AssetId = 2005;
            item_Pack_Table.IsLoad  = false;
            tm.AddTable(item_Pack_Table);

            CircleOfFriend_Table circleoffriend_Table = new CircleOfFriend_Table();

            circleoffriend_Table.Name    = typeof(CircleOfFriend_Table).Name;
            circleoffriend_Table.AssetId = 2006;
            circleoffriend_Table.IsLoad  = false;
            tm.AddTable(circleoffriend_Table);
            //////////////////////////////////////////////////////////////////////////
            //////////////////////////////////////////////////////////////////////////

            TableManagerComponent.Instance.LoadAllTable();

            var pd_mg       = GameMainEntry.GetModule <ProcedureManager>();
            var pd_MainMenu = new Procedure_MainMenu();

            pd_mg.ProcedureFsm.CreateFsmState(pd_MainMenu);
            ChangeState <Procedure_MainMenu>(procedureOwner);
            //////////////////////////////////////////////////////////////////////////
            var pd_game = new Procedure_Game();

            pd_mg.ProcedureFsm.CreateFsmState(pd_game);

            /*
             * var sq = DOTween.Sequence();
             * sq.PrependInterval(0.5f);
             * sq.AppendCallback(()
             *  =>
             * {
             *  DebugHandler.Log("finish Callback");
             *
             *  var pd_mg = GameMainEntry.GetModule<ProcedureManager>();
             *  var pd_MainMenu = new Procedure_MainMenu();
             *  pd_mg.ProcedureFsm.CreateFsmState(pd_MainMenu);
             *  ChangeState<Procedure_MainMenu>(procedureOwner);
             *  //////////////////////////////////////////////////////////////////////////
             *  var pd_game = new Procedure_Game();
             *  pd_mg.ProcedureFsm.CreateFsmState(pd_game);
             * });*/
        }