//game loop is passed as a delegate to fast loop void GameLoop(double elapsedTime) { _fps.Process(elapsedTime); //Console.WriteLine(FramesPerSecond.DeltaTime); _system.Update(elapsedTime); _system.Render(); _openGLControl.Refresh(); }
//game loop is passed as a delegate to fast loop void GameLoop(double elapsedTime) { _system.Update(elapsedTime); _system.Render(); _openGLControl.Refresh(); }