// public override void OnStart() { uint seatid = GetComponent <L_Character_Drinker> ().SeatID; charachter = gameObject.GetComponent <L_Character> (); charachter.MoveTarget = L_ActorManager.It.Find <L_Actor_Seat>(seatid).DrinkerSet; }
public override void OnStart() { // 确定去哪个目标招待 uint seatid = m_CurrDrinker.Value.GetComponent <L_Character_Drinker> ().SeatID; charachter = gameObject.GetComponent <L_Character> (); charachter.MoveTarget = L_ActorManager.It.Find <L_Actor_Seat>(seatid).BarmanSet; }
/// <summary> /// 创建角色 /// </summary> protected virtual void CreateCharacter() { // 创建角色 m_Controller = L_Character.CreateCharacter("Character").GetComponent <CharacterController>(); }