protected void Awake() { this.m_hordeData.Clear(); foreach (UnityEngine.Object obj2 in ResourceUtil.LoadResourcesAtPath("Hordes")) { if (obj2 is TextAsset) { Horde horde = JsonUtils.Deserialize <Horde>(((TextAsset)obj2).text, true); this.m_hordeData.Add(obj2.name, horde); } } }
private IEnumerator spawnHordeAt(Horde horde, Room.Spawnpoint spawnpoint, bool isBoss, bool isEliteBoss, bool isWildBoss) {