protected void Awake()
 {
     this.m_hordeData.Clear();
     foreach (UnityEngine.Object obj2 in ResourceUtil.LoadResourcesAtPath("Hordes"))
     {
         if (obj2 is TextAsset)
         {
             Horde horde = JsonUtils.Deserialize <Horde>(((TextAsset)obj2).text, true);
             this.m_hordeData.Add(obj2.name, horde);
         }
     }
 }
 private IEnumerator spawnHordeAt(Horde horde, Room.Spawnpoint spawnpoint, bool isBoss, bool isEliteBoss, bool isWildBoss)
 {