Exemple #1
0
        public static void Draw(SpriteBatch batch, GraphicsDevice g, GameTime gametime)
        {
            int   winW = g.Viewport.Width;
            int   winH = g.Viewport.Height;
            float pct  = (float)progress / (float)goal;

            Rectangle Rect       = CenteredRect(new Rectangle(0, 0, winW, winH), winW / 4, winH / 20);
            var       tex        = GraphUtils.GetTexture(g, Color.Blue);
            var       background = GraphUtils.GetTexture(g, new Color(0.0f, 0.0f, 0.0f, 0.5f));
            var       progRect   = new Rectangle(Rect.X, Rect.Y, (int)(Rect.Width * ((float)progress / (float)goal)), Rect.Height);

            batch.Draw(background, progRect, Color.White);
            batch.Draw(tex, progRect, Color.White);
            batch.DrawString(Settings.equationFont, message, new Vector2(progRect.X + 10.0f, progRect.Y + 10.0f), Color.White);
            var Thickness = 2;

            tex = GraphUtils.GetTexture(g, Color.Cyan);
            // Draw top line
            batch.Draw(tex, new Rectangle(Rect.X, Rect.Y, Rect.Width, Thickness), Color.White);
            batch.Draw(tex, new Rectangle(Rect.X, Rect.Y, Thickness, Rect.Height), Color.White);
            batch.Draw(tex, new Rectangle((Rect.X + Rect.Width - Thickness),
                                          Rect.Y,
                                          Thickness,
                                          Rect.Height), Color.White);
            batch.Draw(tex, new Rectangle(Rect.X,
                                          Rect.Y + Rect.Height - Thickness,
                                          Rect.Width,
                                          Thickness), Color.White);
        }
Exemple #2
0
        public void Draw(SpriteBatch batch, GameTime gameTime)
        {
            int h      = (int)(state.g.Viewport.Height * 0.75f);
            int w      = (int)(state.g.Viewport.Width * 0.5f);
            var back   = GraphUtils.GetTexture(state.g, new Color(0.0f, 0.0f, 0.0f, 0.85f));
            var bounds = GraphUtils.CenteredRect(state.g.Viewport.Bounds, w, h);

            batch.Draw(back, bounds, Color.White);
            Vector2 pos        = new Vector2(bounds.X + bounds.Width * .01f, bounds.Y);
            var     fontHeight = Settings.otherFont.MeasureString("A").Y;
            int     yPlus      = (int)(fontHeight * 1.1f);

            foreach (var img in GameState.externalImages)
            {
                img.button.bounds = GraphUtils.FRect(bounds.X + bounds.Width - fontHeight, pos.Y, fontHeight, fontHeight);
                img.button.Draw(batch, state.g, gameTime);
                batch.DrawString(Settings.otherFont, img.filename, pos, Color.White);
                pos.Y += yPlus;
            }
            addButton.bounds = GraphUtils.FRect(pos.X, pos.Y, addButton.GetWidth() / 2, addButton.GetHeight() / 2);
            addButton.Draw(batch, state.g, gameTime);

            var closeScale = 4;

            closeButton.bounds = new Rectangle(bounds.X + bounds.Width - closeButton.GetWidth() / closeScale, bounds.Y + bounds.Height - closeButton.GetHeight() / closeScale, closeButton.GetWidth() / closeScale, closeButton.GetHeight() / closeScale);
            closeButton.Draw(batch, state.g, gameTime);
        }
Exemple #3
0
 public void Draw(SpriteBatch batch, GraphicsDevice g, GameWindow w, GameTime gameTime, InputState state)
 {
     // only draw if the tex is ready
     if (selected)
     {
         Rectangle rect = new Rectangle(bounds.X - 5, bounds.Y - 5, bounds.Width + 10, bounds.Height + 10);
         batch.Draw(Settings.selectedTexture, rect, Color.White);
     }
     batch.Draw(smallImage, bounds, Color.White);
     if (hover)
     {
         batch.Draw(GraphUtils.GetTexture(g, new Color(0.0f, 0.0f, 0.0f, 0.75f)), injectButton.bounds, Color.White);
         injectButton.Draw(batch, g, gameTime);
     }
 }
Exemple #4
0
 private void SharedConstructor(PicType type, GraphicsDevice g, GameWindow w, GameState state)
 {
     this.g    = g;
     this.w    = w;
     this.type = type;
     imageCancellationSource = new CancellationTokenSource();
     smallImage = GraphUtils.GetTexture(g, Color.Black);
     bigImage   = GraphUtils.GetTexture(g, Color.Black);
     InitButtons(state);
     if (type != PicType.GRADIENT)
     {
         Trees    = new AptNode[3];
         Machines = new StackMachine[3];
     }
     else
     {
         Trees    = new AptNode[1];
         Machines = new StackMachine[1];
     }
 }
Exemple #5
0
        public GameState Init(GraphicsDevice g, GameWindow window, ContentManager content)
        {
            state            = new GameState();
            state.r          = new Random();
            state.g          = g;
            state.w          = window;
            state.inputState = new InputState();

            Settings.selectedTexture = GraphUtils.GetTexture(g, Color.Cyan);
            Settings.panelTexture    = GraphUtils.GetTexture(g, new Color(0.0f, 0.0f, 0.0f, 0.75f));

            state.lowFont      = content.Load <SpriteFont>("equation-font");
            state.hiFont       = content.Load <SpriteFont>("equation-font-hi");
            state.lowOtherFont = content.Load <SpriteFont>("other-font");
            state.hiOtherFont  = content.Load <SpriteFont>("other-font-hi");

            PickFonts(content, g);
            LoadButtons();
            state.imageAdder = new ImageAdder(state);


            //Tests.BreedingPairs(g, window);
            //Tests.BreedingSelf(g, window);
            //Tests.PicGenerate(g, window,state,this);
            //Console.ReadLine();
            //Parsing(g, window);
            //Optimizing(g, window);
            //Console.ReadLine();


            state.populationSize = Settings.POP_SIZE_COLUMNS * (Math.Max(Settings.POP_SIZE_COLUMNS - 1, 1));
            Random r = state.r;

            state.pictures = GenPics(r);
            LayoutUI();

            return(state);
        }