public void ShouldReturnNullBattleForUnmatchedGuid()
 {
     var t = new Tournament();
     t.Populate();
     t.Start();
     var guid = Guid.NewGuid();
     Assert.IsNull(t.GetBattleByGuid(guid));
 }
 public void ShouldChooseBattleDetails()
 {
     var t = new Tournament();
     t.Populate();
     t.Start();
     var battleDetails = t.GetNextBattleDetails();
     Assert.IsNotNull(battleDetails);
 }
 public void ShouldAssignHealthAndSkillTreeWhenStartingTournament()
 {
     var t = new Tournament();
     t.Populate();
     t.Start();
     Assert.IsTrue(t.Participants.TrueForAll(i => i.Character.Health > 0));
     Assert.IsTrue(t.Participants.Exists(i => i.Character.SkillTree.Get().ToList().Exists(s => s is PathOfTheFighter && s.IsActive)));
     Assert.IsTrue(t.Participants.Exists(i => i.Character.SkillTree.Get().ToList().Exists(s => s is PathOfTheWizard && s.IsActive)));
 }
 public void ShouldReturnBattleByGuid()
 {
     var t = new Tournament();
     t.Populate();
     t.Start();
     var guid = t.BattlesByRound[t.Round].First().BattleGuid;
     var battle = t.GetBattleByGuid(guid);
     Assert.IsNotNull(battle);
     Assert.IsTrue(battle.BattleGuid == guid);
 }
 public void ShouldThrowExceptionIfTournamentStartedWithoutEnoughValidParticipants()
 {
     var t = new Tournament();
     var c1 = new Dumbass();
     c1.SetName("1");
     t.Participants.Add(new Participant
     {
         Battles = 5,
         Character = c1,
         Status = ParticipantStatus.Active
     });
     var c2 = new Dumbass();
     c2.SetName("2");
     t.Participants.Add(new Participant
     {
         Battles = 1,
         Character = c2,
         Status = ParticipantStatus.KnockedOut
     });
     t.Start();
 }