public void SetWayPoint(WayPoint w) { ClearWayPoints(); AppendWayPoint(w); }
public void AppendWayPoint(WayPoint w) { wayPoints.Enqueue(w); }
public void SetWayPoint(WayPoint w) { ClearWayPoints(); AppendWayPoint(w); }
private void ApplyAction(IEnumerable<Control> entities) { foreach (Control e in entities) { if (e.id == sel && e is Dynamic) { Dynamic d = (Dynamic)e; WayPoint w = new WayPoint(p.X, p.Y, d.maxSpeed); if (waypoint) { d.AppendWayPoint(w); } else { d.SetWayPoint(w); } break; } } }
public void AppendWayPoint(WayPoint w) { wayPoints.Enqueue(w); }