Exemple #1
0
        protected static int ParseMapS2I(GameDataParser parser, byte[] bytes, int offset, GameDataBase gameDataObj, string fieldName)
        {
            BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
            var count = BitConverter.ToInt32(bytes, offset);

            offset += 4;

            Dictionary <string, int> values = new Dictionary <string, int>(count);

            for (int i = 0; i < count; i++)
            {
                BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
                var key = BitConverter.ToInt32(bytes, offset);
                offset += 4;

                BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
                var value = BitConverter.ToInt32(bytes, offset);
                offset += 4;

                values.Add(parser.m_StringBuffList[key], value);
            }

            gameDataObj.SetDictionaryS2I(fieldName, values);
            return(offset);
        }
Exemple #2
0
        protected static int ParseListFloat2(GameDataParser parser, byte[] bytes, int offset, GameDataBase gameDataObj, string fieldName)
        {
            BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
            var arrayCount = BitConverter.ToInt32(bytes, offset);

            offset += 4;

            List <List <float> > array = new List <List <float> >(arrayCount);

            for (int i = 0; i < arrayCount; i++)
            {
                BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
                var count = BitConverter.ToInt32(bytes, offset);
                offset += 4;

                List <float> values = new List <float>(count);
                for (int j = 0; j < count; j++)
                {
                    BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
                    var value = BitConverter.ToSingle(bytes, offset);
                    offset += 4;
                    values.Add(value);
                }
                array.Add(values);
            }

            gameDataObj.SetListFloat2(fieldName, array);
            return(offset);
        }
Exemple #3
0
        protected static int ParseString(GameDataParser parser, byte[] bytes, int offset, GameDataBase gameDataObj, string fieldName)
        {
            BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
            var value = BitConverter.ToInt32(bytes, offset);

            offset += 4;
            gameDataObj.SetString(fieldName, parser.m_StringBuffList[value]);
            return(offset);
        }
Exemple #4
0
        protected static int ParseFloat(GameDataParser parser, byte[] bytes, int offset, GameDataBase gameDataObj, string fieldName)
        {
            BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
            var value = BitConverter.ToSingle(bytes, offset);

            offset += 4;
            gameDataObj.SetFloat(fieldName, value);
            return(offset);
        }
Exemple #5
0
        protected static int ParseLong(GameDataParser parser, byte[] bytes, int offset, GameDataBase gameDataObj, string fieldName)
        {
            BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 8);
            var value = BitConverter.ToInt64(bytes, offset);

            offset += 8;
            gameDataObj.SetLong(fieldName, value);
            return(offset);
        }
Exemple #6
0
        protected static int ParseHashSetString(GameDataParser parser, byte[] bytes, int offset, GameDataBase gameDataObj, string fieldName)
        {
            BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
            var count = BitConverter.ToInt32(bytes, offset);

            offset += 4;

            HashSet <string> values = new HashSet <string>();

            for (int i = 0; i < count; i++)
            {
                BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
                var value = BitConverter.ToInt32(bytes, offset);
                offset += 4;
                values.Add(parser.m_StringBuffList[value]);
            }

            gameDataObj.SetHashSetString(fieldName, values);
            return(offset);
        }
Exemple #7
0
        protected static int ParseListInt(GameDataParser parser, byte[] bytes, int offset, GameDataBase gameDataObj, string fieldName)
        {
            BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
            var count = BitConverter.ToInt32(bytes, offset);

            offset += 4;

            List <int> values = new List <int>(count);

            for (int i = 0; i < count; i++)
            {
                BitConverterUtility.ConvertEndianFrom(bytes, true, offset, 4);
                var value = BitConverter.ToInt32(bytes, offset);
                offset += 4;
                values.Add(value);
            }

            gameDataObj.SetListInt(fieldName, values);
            return(offset);
        }