Exemple #1
0
        public static SnakeKeys CalculateNextMove(Settings settings, Circle food, Snake snake, ScoreSetup scoreSetup)
        {
            var depth = (int)(snake.Body.Count * scoreSetup.AIDepthScaling + 1);

            if (depth > scoreSetup.AIMaxDepth)
            {
                depth = scoreSetup.AIMaxDepth;
            }
            if (depth < scoreSetup.AIMinDepth)
            {
                depth = scoreSetup.AIMinDepth;
            }

            var route = CalculateRoute(new List <Move>(), settings, food, snake.Clone(), 0, depth, scoreSetup);

            if (route?.Moves.Any() != true)
            {
                return(MoveLogic.GetKey(snake.Direction));
            }

            var nextMove = route.Moves[0];
            var key      = MoveLogic.GetKey(nextMove.Direction);

            return(key);
        }
Exemple #2
0
        private static List <Move> GetPossibleMoves(Snake snake)
        {
            var head           = snake.Body[0];
            var leftDirection  = MoveLogic.GetLeftDirection(snake.Direction);
            var left           = new Move(MoveLogic.GetNextLocation(head, leftDirection), leftDirection);
            var forward        = new Move(MoveLogic.GetNextLocation(head, snake.Direction), snake.Direction);
            var rightDirection = MoveLogic.GetRightDirection(snake.Direction);
            var right          = new Move(MoveLogic.GetNextLocation(head, rightDirection), rightDirection);

            var moves = new List <Move> {
                left, forward, right
            };

            return(moves);
        }
Exemple #3
0
        private static Route CalculateRoute(List <Move> moves, Settings settings, Circle food, Snake snake, int level, int depth, ScoreSetup scoreSetup)
        {
            if (level == depth)
            {
                return new Route(scoreSetup)
                       {
                           Moves = moves
                       }
            }
            ;
            level++;

            var possibleMoves = GetPossibleMoves(snake);

            var routes = new List <Route>();

            foreach (var move in possibleMoves)
            {
                var newSnake = snake.Clone();

                var head     = snake.Body[0];
                var lastBody = newSnake.Body.Last();
                newSnake.Body.Insert(0, move.Location);
                if (move.Location.Equals(food))
                {
                    move.HasFood = true;
                    food         = new Circle(0, 0);
                }
                if (moves.LastOrDefault()?.HasFood != true)
                {
                    newSnake.Body.Remove(lastBody);
                }

                newSnake.Direction = MoveLogic.CalculateDirection(head, move.Location);
                var newMoves = moves.ToList();
                newMoves.Add(move);

                if (HasCrashed(newSnake, settings))
                {
                    routes.Add(new Route(scoreSetup)
                    {
                        WillCrash = true, Moves = newMoves, DistanceToFood = GetFoodDistance(move.Location, food)
                    });
                    continue;
                }

                var route = CalculateRoute(newMoves, settings, food, newSnake, level, depth, scoreSetup);
                if (route is null)
                {
                    continue;
                }

                route.DistanceToFood = GetFoodDistance(move.Location, food);
                routes.Add(route);
            }

            if (!routes.Any())
            {
                return new Route(scoreSetup)
                       {
                           WillCrash = true
                       }
            }
            ;

            var bestMoveFoodDistance = routes.Max(x => x.CalculateScore());
            var bestRoute            = routes.FirstOrDefault(x => Math.Abs(x.CalculateScore() - bestMoveFoodDistance) < 0.00001);

            return(bestRoute);
        }