//Attacking phase for human players public virtual void Attacking(CenterCards gameCenter, Card attackingCard) { CardList gameCenterList = new CardList(); for (int i = 0; i < gameCenter.length(); i++) { gameCenterList.Add(gameCenter.GetCard(i)); } switch (gameCenter.length()) { case 0: gameCenter.CardToCenter(attackingCard); getHand().RemoveCardFromHand(attackingCard); break; case 2: if (attackingCard.getCardRank() == gameCenterList[0].rank | attackingCard.getCardRank() == gameCenterList[1].rank) { gameCenter.CardToCenter(attackingCard); getHand().RemoveCardFromHand(attackingCard); break; } break; case 4: if (attackingCard.getCardRank() == gameCenterList[0].rank | attackingCard.getCardRank() == gameCenterList[1].rank | attackingCard.getCardRank() == gameCenterList[2].rank | attackingCard.getCardRank() == gameCenterList[3].rank) { gameCenter.CardToCenter(attackingCard); getHand().RemoveCardFromHand(attackingCard); break; } break; case 6: if (attackingCard.getCardRank() == gameCenterList[0].rank | attackingCard.getCardRank() == gameCenterList[1].rank | attackingCard.getCardRank() == gameCenterList[2].rank | attackingCard.getCardRank() == gameCenterList[3].rank | attackingCard.getCardRank() == gameCenterList[4].rank | attackingCard.getCardRank() == gameCenterList[5].rank) { gameCenter.CardToCenter(attackingCard); getHand().RemoveCardFromHand(attackingCard); break; } break; case 8: if (attackingCard.getCardRank() == gameCenterList[0].rank | attackingCard.getCardRank() == gameCenterList[1].rank | attackingCard.getCardRank() == gameCenterList[2].rank | attackingCard.getCardRank() == gameCenterList[3].rank | attackingCard.getCardRank() == gameCenterList[4].rank | attackingCard.getCardRank() == gameCenterList[5].rank) { gameCenter.CardToCenter(attackingCard); getHand().RemoveCardFromHand(attackingCard); break; } break; } }
//displaying center cards public String ToString(CenterCards gameCenter1) { String gameCenterString = ""; gameCenterString += "\n\n\tCenterCards\n\t"; for (int i = 0; i < gameCenter1.length(); i++) { Card tempCard = gameCenter1.GetCard(i); gameCenterString += tempCard.ToString(); if (i != 51) { gameCenterString += ", "; } } return(gameCenterString); }
//Defending phase for human players public virtual void DefendingPhase(CenterCards gameCenter, Card trumpCard, Card defendingCard) { //Card defendingCard = new Card(); CardList gameCenterList = new CardList(); bool sucessfulldefense = false; for (int i = 0; i < gameCenter.length(); i++) { gameCenterList.Add(gameCenter.GetCard(i)); } switch (gameCenter.length()) { case 1: if (defendingCard.getCardSuit() == gameCenterList[0].suit & defendingCard > gameCenterList[0] | defendingCard.getCardSuit() == trumpCard.getCardSuit() & defendingCard > gameCenterList[0]) { gameCenter.CardToCenter(defendingCard); getHand().RemoveCardFromHand(defendingCard); sucessfulldefense = true; break; } break; case 3: if (defendingCard.getCardSuit() == gameCenterList[2].suit & defendingCard > gameCenterList[2] | defendingCard.getCardSuit() == trumpCard.getCardSuit() & defendingCard > gameCenterList[2]) { gameCenter.CardToCenter(defendingCard); getHand().RemoveCardFromHand(defendingCard); sucessfulldefense = true; break; } break; case 5: if (defendingCard.getCardSuit() == gameCenterList[4].suit & defendingCard > gameCenterList[4] | defendingCard.getCardSuit() == trumpCard.getCardSuit() & defendingCard > gameCenterList[4]) { gameCenter.CardToCenter(defendingCard); getHand().RemoveCardFromHand(defendingCard); sucessfulldefense = true; break; } break; case 7: if (defendingCard.getCardSuit() == gameCenterList[6].suit & defendingCard > gameCenterList[6] | defendingCard.getCardSuit() == trumpCard.getCardSuit() & defendingCard > gameCenterList[6]) { gameCenter.CardToCenter(defendingCard); getHand().RemoveCardFromHand(defendingCard); sucessfulldefense = true; break; } break; } }
//ComputerAttacking method public void Attacking(CenterCards gameCenter) { Card attackingCard = new Card(); CardList gameCenterList = new CardList(); bool sucessfullattack = false; for (int i = 0; i < gameCenter.length(); i++) { gameCenterList.Add(gameCenter.GetCard(i)); } switch (gameCenter.length()) { case 0: //AI chooses a card for (int i = 0; i < getHand().length(); i++) { attackingCard = getHand().ChooseCardFromHand(i); gameCenter.CardToCenter(attackingCard); getHand().RemoveCardFromHand(attackingCard); sucessfullattack = true; break; } break; case 2: //AI chooses a card for (int i = 0; i < getHand().length(); i++) { attackingCard = getHand().ChooseCardFromHand(i); if (attackingCard.getCardRank() == gameCenterList[0].rank | attackingCard.getCardRank() == gameCenterList[1].rank) { gameCenter.CardToCenter(attackingCard); getHand().RemoveCardFromHand(attackingCard); sucessfullattack = true; break; } } break; case 4: //AI chooses a card for (int i = 0; i < getHand().length(); i++) { attackingCard = getHand().ChooseCardFromHand(i); if (attackingCard.getCardRank() == gameCenterList[0].rank | attackingCard.getCardRank() == gameCenterList[1].rank | attackingCard.getCardRank() == gameCenterList[2].rank | attackingCard.getCardRank() == gameCenterList[3].rank) { gameCenter.CardToCenter(attackingCard); getHand().RemoveCardFromHand(attackingCard); sucessfullattack = true; break; } } break; case 6: //AI chooses a card for (int i = 0; i < getHand().length(); i++) { attackingCard = getHand().ChooseCardFromHand(i); if (attackingCard.getCardRank() == gameCenterList[0].rank | attackingCard.getCardRank() == gameCenterList[1].rank | attackingCard.getCardRank() == gameCenterList[2].rank | attackingCard.getCardRank() == gameCenterList[3].rank | attackingCard.getCardRank() == gameCenterList[4].rank | attackingCard.getCardRank() == gameCenterList[5].rank) { gameCenter.CardToCenter(attackingCard); getHand().RemoveCardFromHand(attackingCard); sucessfullattack = true; break; } } break; case 8: //AI chooses a card for (int i = 0; i < getHand().length(); i++) { attackingCard = getHand().ChooseCardFromHand(i); if (attackingCard.getCardRank() == gameCenterList[0].rank | attackingCard.getCardRank() == gameCenterList[1].rank | attackingCard.getCardRank() == gameCenterList[2].rank | attackingCard.getCardRank() == gameCenterList[3].rank | attackingCard.getCardRank() == gameCenterList[4].rank | attackingCard.getCardRank() == gameCenterList[5].rank) { gameCenter.CardToCenter(attackingCard); getHand().RemoveCardFromHand(attackingCard); sucessfullattack = true; break; } } break; } if (sucessfullattack == false && gameCenter.length() == 0 | gameCenter.length() == 2 | gameCenter.length() == 4 | gameCenter.length() == 6 | gameCenter.length() == 8) { setIsDefending(true); } }
//ComputerDefendingPhase method public void DefendingPhase(CenterCards gameCenter, Card trumpCard) { Card defendingCard = new Card(); CardList gameCenterList = new CardList(); bool sucessfulldefense = false; //int computerInput = 0; for (int i = 0; i < gameCenter.length(); i++) { gameCenterList.Add(gameCenter.GetCard(i)); } switch (gameCenter.length()) { case 1: //AI chooses a card for (int i = 0; i < getHand().length(); i++) { defendingCard = getHand().ChooseCardFromHand(i); if (defendingCard.getCardSuit() == gameCenterList[0].suit & defendingCard > gameCenterList[0] | defendingCard.getCardSuit() == trumpCard.getCardSuit() & defendingCard > gameCenterList[0]) { gameCenter.CardToCenter(defendingCard); getHand().RemoveCardFromHand(defendingCard); sucessfulldefense = true; break; } } break; case 3: //AI chooses a card for (int i = 0; i < getHand().length(); i++) { defendingCard = getHand().ChooseCardFromHand(i); if (defendingCard.getCardSuit() == gameCenterList[2].suit & defendingCard > gameCenterList[2] | defendingCard.getCardSuit() == trumpCard.getCardSuit() & defendingCard > gameCenterList[2]) { gameCenter.CardToCenter(defendingCard); getHand().RemoveCardFromHand(defendingCard); sucessfulldefense = true; break; } } break; case 5: //AI chooses a card for (int i = 0; i < getHand().length(); i++) { defendingCard = getHand().ChooseCardFromHand(i); if (defendingCard.getCardSuit() == gameCenterList[4].suit & defendingCard > gameCenterList[4] | defendingCard.getCardSuit() == trumpCard.getCardSuit() & defendingCard > gameCenterList[4]) { gameCenter.CardToCenter(defendingCard); getHand().RemoveCardFromHand(defendingCard); sucessfulldefense = true; break; } } break; case 7: //AI chooses a card for (int i = 0; i < getHand().length(); i++) { defendingCard = getHand().ChooseCardFromHand(i); if (defendingCard.getCardSuit() == gameCenterList[6].suit & defendingCard > gameCenterList[6] | defendingCard.getCardSuit() == trumpCard.getCardSuit() & defendingCard > gameCenterList[6]) { gameCenter.CardToCenter(defendingCard); getHand().RemoveCardFromHand(defendingCard); sucessfulldefense = true; break; } } break; } if (sucessfulldefense == false && gameCenter.length() == 1 | gameCenter.length() == 3 | gameCenter.length() == 5 | gameCenter.length() == 7) { setIsDefending(false); } }