public void SignIn() { Debug.Log("Sign In. Click to see source."); var user = new GameJolt.API.Objects.User(userNameField.text, userTokenField.text); user.SignIn((bool success) => { AddConsoleLine(string.Format("Sign In {0}.", success ? "Succeesful" : "Failed")); }); }
public void SignIn() { Debug.Log("Sign In. Click to see source."); var user = new GameJolt.API.Objects.User(userNameField.text, userTokenField.text); user.SignIn((bool success) => { AddConsoleLine(string.Format("Sign In {0}.", success ? "Succeesful" : "Failed")); }); }
void AutoConnectWebPlayer() { #if UNITY_WEBPLAYER || UNITY_WEBGL #if UNITY_EDITOR if (DebugAutoConnect) { if (DebugUser != string.Empty && DebugToken != string.Empty) { var user = new Objects.User(DebugUser, DebugToken); user.SignIn((bool success) => { Debug.Log(string.Format("AutoConnect: " + success)); }); } else { Debug.LogWarning("Cannot simulate WebPlayer AutoConnect. Missing user and/or token in debug settings."); } } #else var uri = new Uri(Application.absoluteURL); if (uri.Host.EndsWith("gamejolt.net") || uri.Host.EndsWith("gamejolt.com")) { #if UNITY_WEBPLAYER Application.ExternalCall("GJAPI_AuthUser", this.gameObject.name, "OnAutoConnectWebPlayer"); #elif UNITY_WEBGL Application.ExternalEval(string.Format(@" var qs = location.search; var params = {{}}; var tokens; var re = /[?&]?([^=]+)=([^&]*)/g; while (tokens = re.exec(qs)) {{ params[decodeURIComponent(tokens[1])] = decodeURIComponent(tokens[2]); }} var message; if ('gjapi_username' in params && params.gjapi_username !== '' && 'gjapi_token' in params && params.gjapi_token !== '') {{ message = params.gjapi_username + ':' + params.gjapi_token; }} else {{ message = ''; }} SendMessage('{0}', 'OnAutoConnectWebPlayer', message); " , this.gameObject.name)); #endif } else { Debug.Log("Cannot AutoConnect, the game is not hosted on GameJolt."); } #endif #endif }
public void SignIn(string username, string token, APILoginController loginMenu) { GameJolt.API.Objects.User user = new GameJolt.API.Objects.User(username, token); user.SignIn((bool success) => { if (success) { signedIn = true; loginMenu.ToggleLoginButton(true); loginMenu.CloseLoginMenu(); } else { loginMenu.SetErrorText("api.txt.noconnection"); } }); }
public void OnAutoConnectWebPlayer(string response) { if (response != string.Empty) { var credentials = response.Split(new[] { ':' }, 2); if (credentials.Length == 2) { var user = new Objects.User(credentials[0], credentials[1]); user.SignIn(); // TODO: Prompt "Welcome Back <username>!" } else { LogHelper.Info("Cannot AutoConnect."); } } else { // This is a Guest. // TODO: Prompt "Hello Guest!" and encourage to signup/signin? } }
public void OnAutoConnectWebPlayer(string response) { if (response != string.Empty) { var credentials = response.Split(new[] { ':' }, 2); if (credentials.Length == 2) { var user = new Objects.User(credentials[0], credentials[1]); user.SignIn(success => AutoLoginEvent.Invoke(success ? AutoLoginResult.Success : AutoLoginResult.Failed)); // TODO: Prompt "Welcome Back <username>!" } else { LogHelper.Info("Cannot AutoConnect."); AutoLoginEvent.Invoke(AutoLoginResult.MissingCredentials); } } else { // This is a Guest. // TODO: Prompt "Hello Guest!" and encourage to signup/signin? AutoLoginEvent.Invoke(AutoLoginResult.MissingCredentials); } }