Exemple #1
0
 public override void Update(GameTime gameTime, Map map)
 {
     velocity.Y += gravity;
     if (velocity.X == 0)
     {
         edible = true;
     }
     Move(map, owner.movers, velocity.X, velocity.Y);
 }
 protected void Move(Map map, List<Collideable> cols, float x, float y)
 {
     List<Collideable> allCols = new List<Collideable>();
     if (y != 0)
     {
         pos.Y += (y / MainGame.fps);
         rect.Y = (int)pos.Y;
         allCols.AddRange(map.ClosestTo(pos));
         allCols.AddRange(cols);
         CheckColl(allCols, 0, y);
     }
     if (x != 0)
     {
         pos.X += (x / MainGame.fps);
         rect.X = (int)pos.X;
         allCols.Clear();
         allCols.AddRange(map.ClosestTo(pos));
         allCols.AddRange(cols);
         CheckColl(allCols, x, 0);
     }
 }
 public virtual void Update(GameTime gameTime, Map map)
 {
 }
 /*public void Update(GameTime gameTime, Map map)
 {
     List<Collideable> remove = new List<Collideable>();
     foreach (Collideable c in movers)
     {
         c.Update(gameTime, cols);
         if (!c.Alive)
         {
             remove.Add(c);
         }
     }
     foreach (Collideable c in remove)
     {
         movers.Remove(c);
     }
 }*/
 public void Update(GameTime gameTime, Map map)
 {
     remove.Clear();
     foreach (Collideable c in toAddMovers)
     {
         movers.Add(c);
     }
     toAddMovers.Clear();
     foreach (Collideable c in movers)
     {
         c.Update(gameTime, map);
         if (!c.Alive)
         {
             remove.Add(c);
         }
     }
     foreach (Collideable c in remove)
     {
         movers.Remove(c);
     }
 }
Exemple #5
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            Map.SetTileMapper();
            spriteBatch = new SpriteBatch(GraphicsDevice);
            font = Content.Load<SpriteFont>("tempFont");
            Texture2D dude = Content.Load<Texture2D>("PlayerSheet");
            Texture2D wall = Content.Load<Texture2D>("WallSheet");
            Texture2D rockWall = Content.Load<Texture2D>("RockWallSheet");
            Player.attackImage = Content.Load<Texture2D>("AttackSheet");
            heart = Content.Load<Texture2D>("HeartSheet");
            bGround = Content.Load<Texture2D>("Background");
            strip = Content.Load<Texture2D>("Strip");

            string[] data =
            {
                "wwwwwwwwwwwwwwwwwwwwwwww",
                "w                      w",
                "w                      w",
                "w                      w",
                "w                      w",
                "w                      w",
                "w                      w",
                "w                      w",
                "w                      w",
                "w                      w",
                "w                      w",
                "w      w               w",
                "w                      w",
                "wwwwwwwwwwwwwwwwwwwwwwww"
            };

            map = new Map(0, 0, data[0].Length, data.Length);
            graphics.PreferredBackBufferWidth = data[0].Length * 32;
            graphics.PreferredBackBufferHeight = data.Length * 32 + 32;
            graphics.ApplyChanges();
            map.player = dude;
            map.wall = wall;
            map.rockWall = rockWall;

            map.SetMap(data, cols);
            player1 = new Player(dude, new Vector2(32 * 3, 32 * 11), 32, 32);

            Dictionary<string, Keys> controls = new Dictionary<string, Keys>();
            controls.Add("left", Keys.A);
            controls.Add("right", Keys.D);
            controls.Add("jump", Keys.W);
            controls.Add("eat", Keys.F);
            controls.Add("attack", Keys.E);
            player1.AddControls(controls);
            player1.SetColour(new Color(170, 170, 255));

            player2 = new Player(dude, new Vector2(32 * 20, 32 * 11), 32, 32);

            controls = new Dictionary<string, Keys>();
            controls.Add("left", Keys.J);
            controls.Add("right", Keys.L);
            controls.Add("jump", Keys.I);
            controls.Add("eat", Keys.H);
            controls.Add("attack", Keys.U);
            player2.AddControls(controls);
            player2.SetColour(new Color(255, 170, 170));

            cols.Add(player1, true);
            cols.Add(player2, true);

            cols.Add(new MovingPlatform(wall, new Vector2(32 * 10, 32 * 12), 5 * 32, 32), true);

            //cols.Add(new Player(dude, new Vector2(50, 200), 32, 32), true);
            //cols.Add(new Wall(wall, new Vector2(50, 250), 32, 32), false);
            //cols.Add(new RockWall(rockWall, new Vector2(70, 228), 32, 32), false);
        }
Exemple #6
0
        public override void Update(GameTime gameTime, Map map)
        {
            velocity.Y += gravity;
            if (velocity.Y > terminalVelocity)
            {
                velocity.Y = terminalVelocity;
            }
            if (realEating)
            {
                if (spriteSheet.CurrentAnim != "eat")
                {
                    spriteSheet.SetAnim("eat", 0.7f, flipped);
                }
                if (spriteSheet.flipped != flipped)
                {
                    spriteSheet.SetAnim("eat", 0.7f, flipped);
                }
            }
            else if (velocity.Y > 5*gravity || velocity.Y < 0)
            {
                if (spriteSheet.CurrentAnim != "fall")
                {
                    spriteSheet.SetAnim("fall", 0.3f, flipped);
                }
                if (spriteSheet.flipped != flipped)
                {
                    spriteSheet.SetAnim("fall", 0.3f, flipped);
                }
            }
            else if (velocity.X != 0)
            {
                if (spriteSheet.CurrentAnim != "walking")
                {
                    spriteSheet.SetAnim("walking", 0.9f, flipped);
                }
                if (spriteSheet.flipped != flipped)
                {
                    spriteSheet.SetAnim("walking", 0.9f, flipped);
                }
            }
            else
            {
                if (spriteSheet.CurrentAnim != "idle")
                {

                    spriteSheet.SetAnim("idle", 0.6f, flipped);
                }
                if (spriteSheet.flipped != flipped)
                {
                    spriteSheet.SetAnim("idle", 0.6f, flipped);
                }
            }
            if (shot)
            {
                shotTime += (float)gameTime.ElapsedGameTime.TotalSeconds;
                if (shotTime >= shotCooldown)
                {
                    shot = false;
                }
            }
            if (attacking)
            {
                attacking = false;
                if (!shot)
                {
                    if (owner != null && points > 0)
                    {
                        Vector2 attkDirection = new Vector2(200, -200);
                        if (flipped)
                        {
                            attkDirection.X *= -1;
                        }
                        attkDirection.X += velocity.X;

                        owner.Add(new Attack(attackImage, attkDirection, this, tint, new Vector2(rect.Center.X - 8, rect.Center.Y - 8), 16, 16), true);
                        points--;
                        shot = true;
                        shotTime = 0.0f;
                    }
                }
            }
            if (isHit)
            {
                lasthit -= (float)gameTime.ElapsedGameTime.TotalSeconds;
                if (lasthit <= 0)
                {
                    lasthit = 0;
                    isHit = false;
                }
            }
            if (MainGame.fps != 0)
            {
                jumpPossible = false;
                Move(map, owner.movers ,velocity.X, velocity.Y);
            }
        }