/// <summary> /// Initialize Data. We set the data path + file and creates dummy data for save file /// </summary> public void InitializeData() { m_dataPath = Application.dataPath + GJ_SaveSetup.DATA_PATH; Directory.CreateDirectory(m_dataPath); m_dataPath += GJ_SaveSetup.DATA_FILE; m_gameData = new GJ_SaveData(); }
/// <summary> /// Load game from JSON File or Encrypted File /// </summary> public void LoadGame() { m_gameData = GJ_SerializationUtility.DeserializeObjectFromJSONFile <GJ_SaveData>(m_dataPath); }
public void CreateGameData() { m_gameData = new GJ_SaveData(); }