public MSAA(PostProcessor postProcessor, ContentManager content) : base(postProcessor) { _rasterizerState = new RasterizerState { MultiSampleAntiAlias = true }; }
public PostProcessorEffect(PostProcessor postProcessor) { PostProcessor = postProcessor; }
public Bloom(PostProcessor postProcessor, ContentManager content) : base(postProcessor) { _blurEffect = content.Load <Effect>("effect_blur"); }
public FXAA(PostProcessor postProcessor, ContentManager content) : base(postProcessor) { _fxaaEffect = content.Load <Effect>("effect_fxaa"); }
public Negative(PostProcessor postProcessor, ContentManager content) : base(postProcessor) { _negativeEffect = content.Load <Effect>("effect_negative"); }
public SMAA(PostProcessor postProcessor, ContentManager content) : base(postProcessor) { _smaaEffect = content.Load<Effect>("effect_smaa"); quad = new Quad(); }