Exemple #1
0
        public List <Achievement> LoadAchievementFile(bool demo = false)
        {
            string loadedJSON = "";

            // If no Achievement.json file, load the demo achievement data.
            if (File.Exists(Application.dataPath + "/Journal/Resources/JSON/Achievements.json"))
            {
                loadedJSON = File.ReadAllText(Application.dataPath + "/Journal/Resources/JSON/Achievements.json");
            }
            else
            {
                loadedJSON = File.ReadAllText(Application.dataPath + "/Journal/Resources/JSON/Demo-Achievements.json");
            }
            EditorAchievementList achievements = JsonUtility.FromJson <EditorAchievementList>(loadedJSON);

            // After loading the data, save it to make sure icon instanceIDs are fine
            // If no Achievements.json exists, this will create one using the demo data
            SaveFromEditor(achievements.AchievementList);
            return(new List <Achievement>(achievements.AchievementList));
        }
Exemple #2
0
        /// <summary>
        /// Save JSON modifications to the Resources folder. This should only be done in the editor.
        /// </summary>
        public void SaveFromEditor(List <Achievement> achievementList)
        {
            // Grab the absolute path to the JSON data in Resources
            string path = Application.dataPath + "/Journal/Resources/JSON/";

            // Write out the serialized data to the Achievements.json file, overwriting it if it exists (it's okay, we have backup!)
            //File.WriteAllText(path + "Achievements.json", Newtonsoft.Json.JsonConvert.SerializeObject(achievementList, Newtonsoft.Json.Formatting.Indented));

            // Take the data in our achievement list and convert it into
            // Human readable JSON. Remove the formatting to optimize the file.
            EditorAchievementList achievementCollection = new EditorAchievementList();

            achievementCollection.AchievementList = achievementList;
            string jsonString = JsonUtility.ToJson(achievementCollection, true);

            File.WriteAllText(path + "/Achievements.json", jsonString);

            // Make a back-up of the existing JSON data (you know, just in case...)
            if (File.Exists(path + "/Achievements.json"))
            {
                File.Copy(path + "/Achievements.json", path + "Achievements-Backup.json", true);
            }
        }