private static void CleanUpSelection() { string _path = Application.dataPath; string[] _files = Directory.GetFiles(Application.dataPath, "*.prefab", SearchOption.AllDirectories); List <GameObject> _objs = new List <GameObject>(); for (int i = 0; i < _files.Length; i++) { string _one = "Assets" + Utility.MakeUnifiedDirectory(_files[i]).Replace(Application.dataPath, string.Empty); _objs.Add(AssetDatabase.LoadAssetAtPath <GameObject>(_one)); } for (int i = 0; i < _objs.Count; ++i) { EditorUtility.DisplayProgressBar("Checking", _objs[i].name, (float)i / (float)_objs.Count); GameObject _gameObject = _objs[i] as GameObject; GameObject[] _gs = UtilityUnity.GetAllChild(_gameObject); for (int j = 0; j < _gs.Length; j++) { CleanUpAsset(_gs[j]); } AssetDatabase.SaveAssets(); } EditorUtility.ClearProgressBar(); AssetDatabase.Refresh(); }
private void Awake() { if (string.IsNullOrEmpty(eventKeyName)) { eventKeyName = name; } tempFather = UtilityUnity.FindParentByName(gameObject, "UI"); }
public void Init() { autoListener = new GameObject("GameFramework.MusicModule"); Object.DontDestroyOnLoad(autoListener); autoListener.AddComponent <AudioListener>(); audios = new List <AudioSource>(); GameObject _bgm = new GameObject("bgm"); UtilityUnity.SetParent(_bgm, autoListener); bgm = _bgm.AddComponent <AudioSource>(); bgm.loop = true; Refresh(); }
//新添加的一律放顶层 internal void AddChild(GameObject _obj) { IAutoAnimation _autoAnimation; //页面层级以下会自动关闭上一次的显示 if (lastShow && layer <= (int)UILayers.Page) { _autoAnimation = lastShow.GetComponent <IAutoAnimation>(); if (_autoAnimation == null) { lastShow.SetActive(false); } else { _autoAnimation.Play(null); } } _obj.transform.SetParent(rectTransform); _obj.transform.localPosition = Vector3.zero; _obj.transform.localScale = Vector3.one; _obj.transform.SetAsLastSibling(); //适配 IAdaptation[] _adaptation = UtilityUnity.GetAllComponents <IAdaptation>(_obj); if (_adaptation != null) { for (int i = 0; i < _adaptation.Length; i++) { _adaptation[i].scaleType = 0; _adaptation[i].Refresh(UGUILayerSolution.canvasScaler.referenceResolution.x, UGUILayerSolution.canvasScaler.referenceResolution.y); } } //动画 _autoAnimation = _obj.GetComponent <IAutoAnimation>(); if (_autoAnimation == null) { _obj.SetActive(true); Refresh(); } else { _autoAnimation.Play(Refresh); } lastShow = _obj; }
public void Refresh() { GameObject[] _gs = UtilityUnity.GetAllChild(this.gameObject); Renderer _render = null; for (int i = 0; i < _gs.Length; i++) { _render = _gs[i].GetComponent <Renderer>(); if (_render) { if (relyon != UILayers.Base) { _render.sortingOrder = (int)relyon + order; } else { _render.sortingOrder = order; } } } }
public void PlayAudio(AudioClip _audio) { AudioSource _as = null; GameObject _new = PoolModule.instance.Pop <GameObject>("AUDIO_PLAYER"); if (_new == null) { _new = new GameObject(_audio.name); _as = _new.AddComponent <AudioSource>(); } else { _new.SetActive(true); _as = _new.GetComponent <AudioSource>(); } UtilityUnity.SetParent(_new, autoListener); _as.clip = _audio; _as.mute = !PersistenceData.GetPrefsDataBool(CommonKey.SWITCH_AUDIO, true); _as.Play(); Refresh(); audios.Add(_as); }
public void OnEndDrag(PointerEventData eventData) { UtilityUnity.SetParent(gameObject, lastFather); MessageModule.instance.Recevive(eventKeyName, MessageType.EventEndDrag, gameObject); }
public void OnBeginDrag(PointerEventData eventData) { MessageModule.instance.Recevive(eventKeyName, MessageType.EventBeginDrag, gameObject); lastFather = parent.gameObject; UtilityUnity.SetParent(gameObject, tempFather); }
public void Destroy() { UtilityUnity.DestroyGameObject(autoListener); }