static public int constructor(IntPtr l) { try { GameFramework.UiResourceSystem o; o = new GameFramework.UiResourceSystem(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetUiResource(IntPtr l) { try { GameFramework.UiResourceSystem self = (GameFramework.UiResourceSystem)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetUiResource(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }