public void LoadServConf(Action <Dictionary <string, string> > action, bool forceLoad = false) { if (null == mServConf || mServConf.Count == 0 || forceLoad) { LoadResServList((List <ResInfo> list) => { TimeOutWWW www = getTimeOutWWW(); List <string> files = new List <string>(); for (int i = 0; i < list.Count; i++) { files.Add(Tools.PathCombine(list[i].path, GameConfig.STR_ASB_MANIFIST + "/servConf.bytes")); } www.ReadFirstExistsStr("servConf", files, 0.2f, (bool rst, string msg) => { if (null == mServConf) { mServConf = new Dictionary <string, string>(); } else { mServConf.Clear(); } if (rst) { mServConf = Tools.SplitStr2Dic(msg, "\n", "|"); } else { LogFile.Warn("从资源服servConf.bytes失败"); } if (null != action) { action(mServConf); } }, null); }); } else { if (null != action) { action(mServConf); } } }
/// <summary> /// 对比resConf.bytes文件,根据需要进行拷贝或下载 /// </summary> /// <param name="srcUrl">Source URL.</param> /// <param name="tarUrl">Tar URL.</param> /// <param name="callback">Callback.</param> private void checkResConf(string srcUrl, string tarUrl, Action <bool, string> callback) { string confPath = STR_RES_CONF; if (null != callback) { ResConf srcConf = null; ResConf tarConf = null; if (GameConfig.useAsb) { string sUrl = Tools.PathCombine(srcUrl, confPath); string pUrl = Tools.PathCombine(tarUrl, confPath); TimeOutWWW streamWWW = getTimeOutWWW(); streamWWW.ReadFileStr("localResCOnf", sUrl, 1f, (rst, msg) => { if (rst) { srcConf = new ResConf(msg); TimeOutWWW writableWWW = getTimeOutWWW(); writableWWW.ReadFileStr("externalResConf", pUrl, 1f, (_rst, _msg) => { if (_rst) { //之前已经拷贝过资源 tarConf = new ResConf(_msg); } else { tarConf = new ResConf(""); } curConf = tarConf; float last = Time.time; long lastSize = 0; if (srcConf.CompareVer(tarConf) > 0) { List <ResInfo> list = srcConf.GetUpdateFiles(tarConf); if (list.Count > 0) { string format = Lm.GetStr("正在下载资源,已完成[ {0} / {1} ],下载速度:{2} ..."); mInfoStr = string.Format(format, 0, list.Count, "0Byte/s"); //需要拷贝资源到可读写文件夹 TimeOutWWW copyLocal = getTimeOutWWW(); List <WWWInfo> infos = new List <WWWInfo>(); long totalSize = 0; for (int i = 0; i < list.Count; ++i) { ResInfo ri = list[i]; string url = Tools.PathCombine(srcUrl, ri.path); string savePath = Tools.GetWriteableDataPath(GameConfig.STR_ASB_MANIFIST + "/" + ri.path); totalSize += ri.size; infos.Add(new WWWInfo(url, savePath, ri.size)); } string totalSizeStr = Tools.FormatMeroySize(totalSize); copyLocal.DownloadFiles("copyLocal", infos, 2f, (string noticeKey, double progress, int index, string __msg) => { //LogFile.Log("progress:{0}; index:{1}; msg:{2};", progress, index, __msg); if (progress.Equals(1d)) { if (__msg.Equals(TimeOutWWW.STR_SUCCEEDED)) { curConf.version = srcConf.version; //保存新的资源版本号 GameConfig.SetInt(GameDefine.STR_CONF_KEY_RES_VER_I, curConf.VersionCode); mVersionStr = "app:v" + Application.version + " res" + curConf.version; refreshUI(100); //拷贝完成 callback(true, "资源更新完成"); } else { callback(false, "部分资源更新失败"); } curConf.SaveToFile(Tools.GetWriteableDataPath(GameConfig.STR_ASB_MANIFIST + "/" + STR_RES_CONF)); return; } if (progress.Equals(-1d)) { //有文件下载或者拷贝失败 LogFile.Warn("[" + infos[index].Url + "]拷贝或下载失败"); } else { if (__msg.Equals(TimeOutWWW.STR_DONE)) { //有文件下载成功 curConf.files[list[index - 1].path] = srcConf.files[list[index - 1].path]; //mInfoStr = string.Format(format, index, list.Count); } float now = Time.time; float dt = now - last; long doneSize = (long)(totalSize * progress); long siezPerSec = (long)((doneSize - lastSize) / dt); if (siezPerSec > 0) { mInfoStr = string.Format(format, Tools.FormatMeroySize(doneSize), totalSizeStr, Tools.FormatMeroySize(siezPerSec) + "/s"); //LogFile.Log(mInfoStr); refreshUI((float)progress); } last = now; lastSize = doneSize; } }, null); } } else { LogFile.Log("没有检测到新版本资源,跳过更新步骤"); callback(true, "没有检测到新版本资源,跳过更新步骤"); } }, null); } else { LogFile.Warn("资源配置文件" + sUrl + "丢失"); callback(false, STR_CONFIG_MISSING); } }, null); } else { callback(true, "不使用Assetbundle不用拷贝/下载资源"); } } }
/// <summary> /// 加载asb可以从streaming路径加载,不需要将资源拷贝到可读写文件夹 /// 当包体资源有更新时,删除老的资源包 /// </summary> /// <param name="srcUrl">Source URL.</param> /// <param name="tarUrl">Tar URL.</param> /// <param name="callback">Callback.</param> private void delOldWriteableRes(string srcUrl, string tarUrl, Action <bool, string> callback) { string confPath = STR_RES_CONF; if (null != callback) { ResConf srcConf = null; ResConf tarConf = null; if (GameConfig.useAsb) { string sUrl = Tools.PathCombine(srcUrl, confPath); string pUrl = Tools.PathCombine(tarUrl, confPath); TimeOutWWW streamWWW = getTimeOutWWW(); streamWWW.ReadFileStr("localResConf", sUrl, 1f, (rst, msg) => { if (rst) { srcConf = new ResConf(msg); TimeOutWWW writableWWW = getTimeOutWWW(); writableWWW.ReadFileStr("externalResConf", pUrl, 1f, (_rst, _msg) => { if (_rst) { //之前已经拷贝过资源 tarConf = new ResConf(_msg); } else { tarConf = new ResConf(""); } curConf = tarConf; if (srcConf.CompareVer(tarConf) > 0) { List <ResInfo> list = srcConf.GetUpdateFiles(tarConf); if (list.Count > 0) { //将可读写文件夹下的老版本资源删除 for (int i = 0; i < list.Count; i++) { ResInfo ri = list[i]; string savePath = Tools.GetWriteableDataPath(GameConfig.STR_ASB_MANIFIST + "/" + ri.path); if (File.Exists(savePath)) { File.Delete(savePath); LogFile.Log("删除已下载的老资源:" + savePath); } curConf.files[ri.path] = srcConf.files[ri.path]; } } curConf.version = srcConf.version; //保存新的资源版本号 GameConfig.SetInt(GameDefine.STR_CONF_KEY_RES_VER_I, curConf.VersionCode); curConf.SaveToFile(Tools.GetWriteableDataPath(GameConfig.STR_ASB_MANIFIST + "/" + STR_RES_CONF)); mVersionStr = "app:v" + Application.version + " res" + curConf.version; refreshUI(100); } }, null); } }, null); } callback(true, ""); } }
public static void RequestUrl(string url, LuaFunction lua, float timeoutSec = 1f) { TimeOutWWW t = GameManager.Instance.gameObject.AddComponent <TimeOutWWW>(); t.RequestUrl(url, timeoutSec, null, lua); }
public static void UploadFiles(string noticeKey, LuaTable infos, float timeoutSec = 1f) { TimeOutWWW t = GameManager.Instance.gameObject.AddComponent <TimeOutWWW>(); t.UploadFiles(noticeKey, WWWUploadInfo.GetListByLua(infos), timeoutSec, GameManager.Instance.OnLuaWWWRst, null); }
public static void UploadFile(string noticeKey, LuaTable info, float timeoutSec = 1f) { TimeOutWWW t = GameManager.Instance.gameObject.AddComponent <TimeOutWWW>(); t.UploadFile(noticeKey, new WWWInfo(info), timeoutSec, GameManager.Instance.OnLuaWWWRst, null); }