SyncForNewUser() private méthode

private SyncForNewUser ( User user ) : void
user User
Résultat void
        internal static void Execute(object msg, User user)
        {
            Msg_CR_Enter enter_msg = msg as Msg_CR_Enter;

            if (enter_msg == null)
            {
                return;
            }
            LogSys.Log(LOG_TYPE.DEBUG, "user {0}({1},{2},{3}) enter.", user.RoleId, user.GetKey(), user.Guid, user.Name);
            user.UserControlState = (int)UserControlState.User;
            user.IsEntered        = true;

            Room room = user.OwnRoom;

            if (null != room)
            {
                Scene scene = room.ActiveScene;
                if (null != scene)
                {
                    EntityInfo userInfo = user.Info;
                    if (null != userInfo)
                    {
                        if (scene.SceneState == SceneState.Running)
                        {
                            scene.SyncForNewUser(user);
                            scene.StorySystem.SendMessage("user_enter_scene", userInfo.GetId(), userInfo.GetUnitId(), userInfo.GetCampId(), userInfo.GetMovementStateInfo().PositionX, userInfo.GetMovementStateInfo().PositionZ);
                        }
                    }
                }
            }
        }