static int ConnectAsync(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 8);
         GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1);
         int         arg0             = (int)LuaDLL.luaL_checknumber(L, 2);
         string      arg1             = ToLua.CheckString(L, 3);
         int         arg2             = (int)LuaDLL.luaL_checknumber(L, 4);
         LuaFunction arg3             = ToLua.CheckLuaFunction(L, 5);
         LuaFunction arg4             = ToLua.CheckLuaFunction(L, 6);
         LuaFunction arg5             = ToLua.CheckLuaFunction(L, 7);
         LuaFunction arg6             = ToLua.CheckLuaFunction(L, 8);
         obj.ConnectAsync(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }