protected override void OnMessage(MessageEventArgs e) { //Loger.Debug(ID+ $"OnMessage{e.Data.Length}:" + e.Data); //Loger.Debug(LZString.Decompress(e.Data)); try { var Json_Data = LZString.DecompressFromUint8Array(e.RawData); var MsgBody = JObject.Parse(Json_Data); var id = MsgBody.GetValue("Id").Value <ushort>(); JObject data = MsgBody.GetValue("Data").Value <JObject>(); IWebSocketSession session; this.Sessions.TryGetSession(ID, out session); GameMainEntry.Instance.WebServerModule.Dispather.Dispatch(session, new MessageInfo_Json(id, data)); /* * OneThreadSynchronizationContext.Instance.Post((obj) => * { * GameMainEntry.Instance.WebServerModule.Dispather.Dispatch(session, new MessageInfo_Json(id, data));//拉到主线程处理 * }, null); */ } catch (Exception ex) { Loger.Error($"{ID} OnMessage:" + ex.ToString()); } base.OnMessage(e); }
private void BlockSignalsOnOnBlockEnd(Block block) { // 这里判断是否有状态在继续 GetComponent <Animator>().SetTrigger(NpcData.BornAnimation); Log.Debug("结束 " + block.BlockName); }
/// <summary> /// NPC与玩家交互 /// </summary> public void Interaction() { switch (NpcData.NpcType) { case NPCType.Normal: Log.Debug(NpcData.Conversation); Flowchart.BroadcastFungusMessage(NpcData.Conversation); break; case NPCType.Shop: // 打开商店界面 GameEntry.Controller.Shop.OpenShopForm(NpcData.StoreId); break; } }
private void BlockSignalsOnOnBlockStart(Block block) { switch (Rebana.GetPlayer().GetComponent <RebanaMovement>().Direction) { case DirectionType.Up: PlayIdle(DirectionType.Down); break; case DirectionType.Down: PlayIdle(DirectionType.Up); break; case DirectionType.Left: PlayIdle(DirectionType.Right); break; case DirectionType.Right: PlayIdle(DirectionType.Left); break; } Log.Debug("开始 " + block.BlockName); }
protected override void OnError(ErrorEventArgs e) { Loger.Debug("OnError" + e.Message); base.OnError(e); }